Searched refs:isSwimable (Results 1 – 4 of 4) sorted by relevance
124 return isWalkable() || isSwimable() || isSailable() || (rule->_mask & MASK_ATTACKOVER); in canAttackOver()147 int isSwimable() const { in isSwimable() function154 return (isSwimable() || isSailable()); in isWater()
616 tile.getTileType()->isSwimable() || in getValidMoves()621 else if (tile.getTileType()->isSwimable() || in getValidMoves()624 if (m->swims() && tile.getTileType()->isSwimable()) in getValidMoves()634 if (!(tile.getTileType()->isSwimable() || in getValidMoves()
633 (m->swims() && tile->isSwimable()) || in gameSpawnCreature()
955 } else if (tile->isSwimable()) { in randomForTile()