Home
last modified time | relevance | path

Searched refs:isSwimable (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dtile.h124 return isWalkable() || isSwimable() || isSailable() || (rule->_mask & MASK_ATTACKOVER); in canAttackOver()
147 int isSwimable() const { in isSwimable() function
154 return (isSwimable() || isSailable()); in isWater()
H A Dmap.cpp616 tile.getTileType()->isSwimable() || in getValidMoves()
621 else if (tile.getTileType()->isSwimable() || in getValidMoves()
624 if (m->swims() && tile.getTileType()->isSwimable()) in getValidMoves()
634 if (!(tile.getTileType()->isSwimable() || in getValidMoves()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dgame.cpp633 (m->swims() && tile->isSwimable()) || in gameSpawnCreature()
H A Dcreature.cpp955 } else if (tile->isSwimable()) { in randomForTile()