Searched refs:isThreeColumn (Results 1 – 8 of 8) sorted by relevance
37 [[nodiscard]] bool isThreeColumn() const;
61 bool Adaptive::isThreeColumn() const { in isThreeColumn() function in Window::Adaptive
279 } else if (!_controller->adaptive().isThreeColumn()) { in showInfo()
1002 if (adaptive().isThreeColumn()) { in resizeForThirdSection()
413 if (isThreeColumn()) { in floatPlayerGetSection()445 if (isThreeColumn()) { in floatPlayerEnumerateSections()1596 auto newThirdSection = (isThreeColumn() && params.thirdColumn) in showNewSection()2071 if (isThreeColumn()) { in updateControlsGeometry()2191 if (isThreeColumn() && _thirdSection) { in refreshResizeAreas()2253 if (!isThreeColumn() || !_thirdSection) { in ensureThirdColumnResizeAreaCreated()2328 if (isThreeColumn() in updateThirdColumnToCurrentChat()2344 if (isThreeColumn() in updateThirdColumnToCurrentChat()2364 } else if (isThreeColumn() in updateThirdColumnToCurrentChat()2588 bool MainWidget::isThreeColumn() const { in isThreeColumn() function in MainWidget[all …]
335 bool isThreeColumn() const;
319 const auto isThreeColumn = _controller->adaptive().isThreeColumn(); in toggleInfoSection() local320 if (isThreeColumn in toggleInfoSection()328 if (isThreeColumn) { in toggleInfoSection()1064 auto infoThirdActive = _controller->adaptive().isThreeColumn() in updateInfoToggleActive()
4870 const auto isThreeColumn = controller()->adaptive().isThreeColumn(); in updateControlsGeometry() local4874 const auto topShadowRight = (isThreeColumn && !_inGrab && _peer) in updateControlsGeometry()