Searched refs:isUncompressedTextureFormat (Results 1 – 8 of 8) sorted by relevance
93 bool compress = format.isUncompressedTextureFormat(); in setTextureData()108 } else if (formatDest.isUncompressedTextureFormat()) { in setTextureData()123 if (format.isUncompressedTextureFormat() || format.isDepthTextureFormat()) { in setTextureData()182 if (formaInternal.isUncompressedTextureFormat()) { in setTextureStorage()212 Q_ASSERT(format.isUncompressedTextureFormat() in setTextureDataMultisample()234 if (!format.isUncompressedTextureFormat()) { in setTextureSubData()
75 if (format.isUncompressedTextureFormat() || format.isDepthTextureFormat()) { in setTextureData()
393 bool isUncompressedTextureFormat() const in isUncompressedTextureFormat() function
227 Q_ASSERT(internalFormat.isUncompressedTextureFormat()); in createTextureStorage2D()255 if (internalFormat.isUncompressedTextureFormat()) in setMultisampledTextureData2D()
209 if (internalFormat.isUncompressedTextureFormat()) in setMultisampledTextureData2D()243 if (internalFormat.isUncompressedTextureFormat()) in setTextureData3D()
231 if (internalFormat.isUncompressedTextureFormat()) { in setTextureData3D()272 if (internalFormat.isUncompressedTextureFormat()) { in setTextureData2D()
978 if (internalFormat.isUncompressedTextureFormat()) in setTextureData2D()1021 if (internalFormat.isUncompressedTextureFormat()) in setTextureDataCubeFace()
185 if (inBsdfMipmaps && inLoadedImage->format.isUncompressedTextureFormat()) { in loadRenderImage()