Searched refs:isUndead (Results 1 – 12 of 12) sorted by relevance
173 bool isUndead( void ) const;
376 bool Monster::isUndead() const in isUndead() function in Monster440 return !( isUndead() || isElemental() ); in isAffectedByMorale()
116 bool isUndead() const;
666 if (isUndead()) { in affectBySilver()767 bool Body::isUndead() const { in isUndead() function in Body
1733 if (getBody().isUndead()) in getGoodAdjectives()
75 var isUndead 0x849 (var target_shape)
227 bool isUndead() const { in isUndead() function
724 if (m && m->isUndead() && xu4_random(2) == 0) in spellUndead()
307 if ( ( *it )->isValid() && !( *it )->isUndead() ) { in AllTroopsAreUndead()1020 hasUndead = hasUndead || troop->isUndead(); in GetMoraleModificator()1021 allUndead = allUndead && troop->isUndead(); in GetMoraleModificator()
108 extern var isUndead 0x849 (var target_shape);
561 if ( enemy.isUndead() ) in CalculateDamageUnit()
197 else if (isUndead(target_shape))