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Searched refs:isWorldPaused (Results 1 – 9 of 9) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DPath.cpp492 if (!(pauseFreeze && dsq->game->isPaused()) && !(spiritFreeze && dsq->game->isWorldPaused())) in update()
531 if (pathType == PATH_CURRENT && !dsq->game->isWorldPaused()) in update()
567 if (active && pathType == PATH_STEAM && !dsq->game->isWorldPaused()) in update()
H A DIngredient.cpp105 if (dsq->game->isWorldPaused()) return; in onUpdate()
H A DShot.cpp725 if (dsq->game->isWorldPaused()) return; in onUpdate()
H A DEntity.cpp1164 if (spiritFreeze && dsq->game->isWorldPaused()) in update()
1404 if (!dsq->game->isWorldPaused()) in updateCurrents()
H A DGame.h1006 bool isWorldPaused() const { return worldPaused; } in isWorldPaused() function
H A DAvatar.cpp5198 if (!inputEnabled || dsq->game->isWorldPaused() || riding) in updateRoll()
6102 if (getState() != STATE_TRANSFORM && !dsq->game->isWorldPaused()) in onUpdate()
6336 if (!state.lockedToWall && _isUnderWater && !dsq->game->isWorldPaused() && canMove) in onUpdate()
H A DScriptInterface.cpp3001 luaFunc(isWorldPaused) in luaFunc() argument
3003 luaReturnBool(dsq->game->isWorldPaused()); in luaFunc()
9431 luaRegister(isWorldPaused),
H A DDSQ.cpp4484 …os << "worldType: " << continuity.getWorldType() << " worldPaused: " << game->isWorldPaused() << s… in onUpdate()
H A DGame.cpp5840 else if (this->isWorldPaused()) in updateParticlePause()