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Searched refs:is_aog (Results 1 – 12 of 12) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp1282 const auto height = ::is_aog() ? 128 : 88; in DrawPlayerWeapon()
1716 if (::is_aog() && doorobjlist[door].type == dr_elevator) { in ShowOverhead()
1725 check_for_hidden_area = ::is_aog(); in ShowOverhead()
1731 check_for_hidden_area = ::is_aog(); in ShowOverhead()
1775 color = (::is_aog() ? PWALL_COLOR : 0x79); in ShowOverhead()
H A Djm_free.cpp817 if (::is_aog()) { in PreDemo()
876 if (::is_aog()) { in PreDemo()
H A D3d_game.cpp2394 if (::is_aog()) { in SetupGameLevel()
2517 if (::is_aog()) { in SetupGameLevel()
2696 if (::is_aog()) { in ShadowPrintLocationText()
2714 ::is_aog() ? gamestate.mapon : gamestate.mapon + 1); in ShadowPrintLocationText()
H A D3d_debug.cpp415 const int MAX_WARP_LEVEL = (::is_aog() ? 10 : 23); in DebugKeys()
H A D3d_play.cpp724 if (!::is_aog()) { in check_heart_beat_key()
1191 if (::is_aog()) { in PopupAutoMap()
H A D3d_agent.cpp1057 if (::is_aog()) { in DrawKeyPics()
2138 if (::is_aog()) { in GetBonus()
2789 if (::is_aog()) { in Cmd_Use()
3096 if (::is_aog()) { in InputFloor()
4057 if (::is_aog()) { in SpawnPlayer()
H A Did_in.cpp1810 if (!::is_aog()) { in in_is_binding_pressed()
1997 if (::is_aog()) { in in_reset_binding_state()
H A D3d_main.cpp4746 if (::is_aog()) { in initialize_audio_constants()
8791 if (::is_aog()) { in DemoLoop()
8806 if (::is_aog()) { in DemoLoop()
8849 ::is_aog() ? in DemoLoop()
8919 if (!::is_aog()) { in DemoLoop()
9599 bool is_aog() in is_aog() function
H A D3d_act1.cpp882 if (::is_aog()) { in get_actor_near_door()
H A D3d_menu.cpp4819 if (::is_aog()) { in MenuFadeOut()
H A D3d_def.h4691 bool is_aog();
H A D3d_act2.cpp3835 if (::is_aog()) { in A_DeathScream()