Searched refs:is_aog (Results 1 – 12 of 12) sorted by relevance
1282 const auto height = ::is_aog() ? 128 : 88; in DrawPlayerWeapon()1716 if (::is_aog() && doorobjlist[door].type == dr_elevator) { in ShowOverhead()1725 check_for_hidden_area = ::is_aog(); in ShowOverhead()1731 check_for_hidden_area = ::is_aog(); in ShowOverhead()1775 color = (::is_aog() ? PWALL_COLOR : 0x79); in ShowOverhead()
817 if (::is_aog()) { in PreDemo()876 if (::is_aog()) { in PreDemo()
2394 if (::is_aog()) { in SetupGameLevel()2517 if (::is_aog()) { in SetupGameLevel()2696 if (::is_aog()) { in ShadowPrintLocationText()2714 ::is_aog() ? gamestate.mapon : gamestate.mapon + 1); in ShadowPrintLocationText()
415 const int MAX_WARP_LEVEL = (::is_aog() ? 10 : 23); in DebugKeys()
724 if (!::is_aog()) { in check_heart_beat_key()1191 if (::is_aog()) { in PopupAutoMap()
1057 if (::is_aog()) { in DrawKeyPics()2138 if (::is_aog()) { in GetBonus()2789 if (::is_aog()) { in Cmd_Use()3096 if (::is_aog()) { in InputFloor()4057 if (::is_aog()) { in SpawnPlayer()
1810 if (!::is_aog()) { in in_is_binding_pressed()1997 if (::is_aog()) { in in_reset_binding_state()
4746 if (::is_aog()) { in initialize_audio_constants()8791 if (::is_aog()) { in DemoLoop()8806 if (::is_aog()) { in DemoLoop()8849 ::is_aog() ? in DemoLoop()8919 if (!::is_aog()) { in DemoLoop()9599 bool is_aog() in is_aog() function
882 if (::is_aog()) { in get_actor_near_door()
4819 if (::is_aog()) { in MenuFadeOut()
4691 bool is_aog();
3835 if (::is_aog()) { in A_DeathScream()