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Searched refs:is_aog_full (Results 1 – 9 of 9) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_free.cpp737 if (::is_aog_full()) { in CheckForEpisodes()
762 if (::is_aog_full()) { in PreDemo()
H A Did_ca.cpp69 bool is_aog_full();
1044 if (::is_aog_full()) { in initialize_ca_constants()
H A D3d_game.cpp2526 if (::is_aog_full() && in SetupGameLevel()
3374 if (::is_aog_full() && in fix_level_inplace()
H A Did_vl.cpp161 if (::is_aog_full()) in sdl_initialize_window()
H A D3d_main.cpp1899 } else if (::is_aog_full()) { in initialize_sprites()
8060 } else if (::is_aog_full()) { in get_saved_game_version_string()
9586 bool is_aog_full() in is_aog_full() function
9601 return ::is_aog_sw() || ::is_aog_full(); in is_aog()
H A D3d_act2.cpp1783 if (::is_aog_full()) { in T_SmartThought()
1831 if (::is_aog_full() && in T_SmartThought()
H A Djm_tp.cpp1357 } else if (::is_aog_full()) { in initialize_tp_animation_table()
H A D3d_menu.cpp334 } else if (::is_aog_full()) { in get_saved_game_base_name()
H A D3d_def.h4687 bool is_aog_full();