Searched refs:is_aog_full (Results 1 – 9 of 9) sorted by relevance
737 if (::is_aog_full()) { in CheckForEpisodes()762 if (::is_aog_full()) { in PreDemo()
69 bool is_aog_full();1044 if (::is_aog_full()) { in initialize_ca_constants()
2526 if (::is_aog_full() && in SetupGameLevel()3374 if (::is_aog_full() && in fix_level_inplace()
161 if (::is_aog_full()) in sdl_initialize_window()
1899 } else if (::is_aog_full()) { in initialize_sprites()8060 } else if (::is_aog_full()) { in get_saved_game_version_string()9586 bool is_aog_full() in is_aog_full() function9601 return ::is_aog_sw() || ::is_aog_full(); in is_aog()
1783 if (::is_aog_full()) { in T_SmartThought()1831 if (::is_aog_full() && in T_SmartThought()
1357 } else if (::is_aog_full()) { in initialize_tp_animation_table()
334 } else if (::is_aog_full()) { in get_saved_game_base_name()
4687 bool is_aog_full();