Home
last modified time | relevance | path

Searched refs:is_aog_sw (Results 1 – 12 of 12) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp449 if (!::is_aog_sw() && tile >= 468) { in ScanInfoPlane()
459 } else if (!::is_aog_sw() && tile >= 450) { in ScanInfoPlane()
501 if (::is_aog_sw()) { in ScanInfoPlane()
1262 if (::is_aog_sw()) { in ScanInfoPlane()
1274 if (::is_aog_sw()) { in ScanInfoPlane()
1286 if (::is_aog_sw()) { in ScanInfoPlane()
H A D3d_inter.cpp121 if (!::is_aog_sw()) { in DisplayPrepingMsg()
H A Did_ca.cpp70 bool is_aog_sw();
1048 } else if (::is_aog_sw()) { in initialize_ca_constants()
H A D3d_play.cpp771 if (!::is_aog_sw()) { in CheckKeys()
841 if (!::is_aog_sw() && Keyboard[ScanCode::sc_return]) { in CheckKeys()
1136 if (!::is_aog_sw()) { in CheckMusicToggle()
H A D3d_act2.cpp334 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS2_W1, in initialize_boss_constants()
335 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS3_W1, in initialize_boss_constants()
336 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()
337 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS5_W1, in initialize_boss_constants()
338 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS6_W1, in initialize_boss_constants()
353 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()
3773 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()
3786 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()
3807 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()
3828 auto sound_index = ::is_aog_sw() ? 0 : (::US_RndT() % 3); in A_DeathScream()
[all …]
H A D3d_act1.cpp301 if ((!::is_aog_sw() && spot->shapenum == SPR_STAT_3) || // // floor lamp in SpawnStatic()
303 (!::is_aog_sw() && spot->shapenum == SPR_STAT_20) || in SpawnStatic()
H A D3d_menu.cpp332 if (::is_aog_sw()) { in get_saved_game_base_name()
1280 (::is_aog_sw() | ::is_aog_full_v3_0()) ? in US_ControlPanel()
4534 if (::is_aog_sw() && !::no_screens) { in ExitGame()
H A Did_vl.cpp187 else if (::is_aog_sw()) in sdl_initialize_window()
H A Djm_tp.cpp137 if (::is_aog_sw()) { in initialize_tp_shape_table()
1314 if (::is_aog_sw()) { in initialize_tp_animation_table()
H A D3d_main.cpp1312 if (::is_aog_sw()) { in initialize_sprites()
5160 if (::is_aog_sw()) { in initialize_gfxv_contants()
8058 if (::is_aog_sw()) { in get_saved_game_version_string()
9594 bool is_aog_sw() in is_aog_sw() function
9601 return ::is_aog_sw() || ::is_aog_full(); in is_aog()
H A D3d_state.cpp1355 if (!::is_aog_sw()) { in DamageActor()
H A D3d_def.h4689 bool is_aog_sw();