Searched refs:is_aog_sw (Results 1 – 12 of 12) sorted by relevance
449 if (!::is_aog_sw() && tile >= 468) { in ScanInfoPlane()459 } else if (!::is_aog_sw() && tile >= 450) { in ScanInfoPlane()501 if (::is_aog_sw()) { in ScanInfoPlane()1262 if (::is_aog_sw()) { in ScanInfoPlane()1274 if (::is_aog_sw()) { in ScanInfoPlane()1286 if (::is_aog_sw()) { in ScanInfoPlane()
121 if (!::is_aog_sw()) { in DisplayPrepingMsg()
70 bool is_aog_sw();1048 } else if (::is_aog_sw()) { in initialize_ca_constants()
771 if (!::is_aog_sw()) { in CheckKeys()841 if (!::is_aog_sw() && Keyboard[ScanCode::sc_return]) { in CheckKeys()1136 if (!::is_aog_sw()) { in CheckMusicToggle()
334 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS2_W1, in initialize_boss_constants()335 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS3_W1, in initialize_boss_constants()336 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()337 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS5_W1, in initialize_boss_constants()338 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS6_W1, in initialize_boss_constants()353 ::is_aog_sw() ? static_cast<int16_t>(0) : SPR_BOSS4_W1, in initialize_boss_constants()3773 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()3786 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()3807 auto sound_index = (::is_aog_sw() ? 0 : (::US_RndT() % 2)); in A_DeathScream()3828 auto sound_index = ::is_aog_sw() ? 0 : (::US_RndT() % 3); in A_DeathScream()[all …]
301 if ((!::is_aog_sw() && spot->shapenum == SPR_STAT_3) || // // floor lamp in SpawnStatic()303 (!::is_aog_sw() && spot->shapenum == SPR_STAT_20) || in SpawnStatic()
332 if (::is_aog_sw()) { in get_saved_game_base_name()1280 (::is_aog_sw() | ::is_aog_full_v3_0()) ? in US_ControlPanel()4534 if (::is_aog_sw() && !::no_screens) { in ExitGame()
187 else if (::is_aog_sw()) in sdl_initialize_window()
137 if (::is_aog_sw()) { in initialize_tp_shape_table()1314 if (::is_aog_sw()) { in initialize_tp_animation_table()
1312 if (::is_aog_sw()) { in initialize_sprites()5160 if (::is_aog_sw()) { in initialize_gfxv_contants()8058 if (::is_aog_sw()) { in get_saved_game_version_string()9594 bool is_aog_sw() in is_aog_sw() function9601 return ::is_aog_sw() || ::is_aog_full(); in is_aog()
1355 if (!::is_aog_sw()) { in DamageActor()
4689 bool is_aog_sw();