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Searched refs:is_auto_play (Results 1 – 2 of 2) sorted by relevance

/dports/games/supertux2/SuperTux-v0.6.3-Source/src/worldmap/
H A Dlevel_tile.hpp60 bool is_auto_play() const { return m_auto_play; } in is_auto_play() function in worldmap::LevelTile
H A Dworldmap.cpp371 if (level && level->is_auto_play() && !level->is_solved() && !m_tux->is_moving()) { in update()