Searched refs:is_auto_play (Results 1 – 2 of 2) sorted by relevance
60 bool is_auto_play() const { return m_auto_play; } in is_auto_play() function in worldmap::LevelTile
371 if (level && level->is_auto_play() && !level->is_solved() && !m_tux->is_moving()) { in update()