Searched refs:is_closed_door (Results 1 – 7 of 7) sorted by relevance
256 virtual bool is_closed_door(Obj *obj) { in is_closed_door() function
106 bool is_closed_door(Obj *obj) override { in is_closed_door() function
435 if (is_closed_door(obj)) { in lock()1731 && (is_closed_door(door_obj) || is_closed_chest(door_obj)) in use_key()
273 bool is_closed_door() const; // Checking for a closed door.
908 bool Game_object::is_closed_door( in is_closed_door() function in Game_object
84 if (!block->is_closed_door() || in check_blocking()
312 if (door != nullptr && door->is_closed_door() && in handle_event()