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Searched refs:is_closed_door (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Dusecode.h256 virtual bool is_closed_door(Obj *obj) { in is_closed_door() function
H A Du6_usecode.h106 bool is_closed_door(Obj *obj) override { in is_closed_door() function
H A Du6_usecode.cpp435 if (is_closed_door(obj)) { in lock()
1731 && (is_closed_door(door_obj) || is_closed_chest(door_obj)) in use_key()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dobjs.h273 bool is_closed_door() const; // Checking for a closed door.
H A Dobjs.cc908 bool Game_object::is_closed_door( in is_closed_door() function in Game_object
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dpaths.cc84 if (!block->is_closed_door() || in check_blocking()
H A Dactions.cc312 if (door != nullptr && door->is_closed_door() && in handle_event()