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Searched refs:is_constructionsite (Results 1 – 4 of 4) sorted by relevance

/dports/games/widelands/widelands-build21/src/wui/
H A Dbuilding_statistics_menu.cc434 if (!stats_vector[last_building_index_].is_constructionsite) { in jump_building()
440 if (!stats_vector[last_building_index_].is_constructionsite) { in jump_building()
451 if (stats_vector[last_building_index_].is_constructionsite) { in jump_building()
457 if (stats_vector[last_building_index_].is_constructionsite) { in jump_building()
470 if (!stats_vector[last_building_index_].is_constructionsite) { in jump_building()
492 if (!stats_vector[last_building_index_].is_constructionsite) { in jump_building()
628 if (stats_vector[l].is_constructionsite) { in update()
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.h60 bool is_constructionsite; member
H A Dplayer.cc1462 new_building.is_constructionsite = constructionsite; in update_building_statistics()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_game.cc763 if (vec[l].is_constructionsite) { in get_buildings()