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Searched refs:is_facing_point_on_obstacle (Results 1 – 5 of 5) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DFreeState.cpp111 if (hero.is_facing_point_on_obstacle() && in notify_action_command_pressed()
134 if (hero.is_facing_point_on_obstacle() && // He is really facing an obstacle. in notify_obstacle_reached()
H A DSwordLoadingState.cpp134 if (hero.is_facing_point_on_obstacle() // he is really facing an obstacle in notify_obstacle_reached()
H A DCustomState.cpp384 if (hero.is_facing_point_on_obstacle() && in notify_command_pressed()
1541 if (hero.is_facing_point_on_obstacle() && // He is really facing an obstacle. in notify_obstacle_reached()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h116 bool is_facing_point_on_obstacle();
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp881 bool Hero::is_facing_point_on_obstacle() { in is_facing_point_on_obstacle() function in Solarus::Hero