Searched refs:is_facing_point_on_obstacle (Results 1 – 5 of 5) sorted by relevance
111 if (hero.is_facing_point_on_obstacle() && in notify_action_command_pressed()134 if (hero.is_facing_point_on_obstacle() && // He is really facing an obstacle. in notify_obstacle_reached()
134 if (hero.is_facing_point_on_obstacle() // he is really facing an obstacle in notify_obstacle_reached()
384 if (hero.is_facing_point_on_obstacle() && in notify_command_pressed()1541 if (hero.is_facing_point_on_obstacle() && // He is really facing an obstacle. in notify_obstacle_reached()
116 bool is_facing_point_on_obstacle();
881 bool Hero::is_facing_point_on_obstacle() { in is_facing_point_on_obstacle() function in Solarus::Hero