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Searched refs:is_improvement_productive (Results 1 – 10 of 10) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/server/advisors/
H A Dadvbuilding.c145 || (!is_improvement_productive(pcity, pimprove)))) { in ba_human_wants()
201 || !is_improvement_productive(wonder_city, in building_advisor()
/dports/games/freeciv-nox11/freeciv-2.6.6/server/advisors/
H A Dadvbuilding.c145 || (!is_improvement_productive(pcity, pimprove)))) { in ba_human_wants()
201 || !is_improvement_productive(wonder_city, in building_advisor()
/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dimprovement.h183 bool is_improvement_productive(const struct city *pcity,
H A Dimprovement.c575 bool is_improvement_productive(const struct city *pcity, in is_improvement_productive() function
/dports/games/freeciv/freeciv-2.6.6/common/
H A Dimprovement.h183 bool is_improvement_productive(const struct city *pcity,
H A Dimprovement.c575 bool is_improvement_productive(const struct city *pcity, in is_improvement_productive() function
/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Daicity.c865 || is_improvement_productive(pcity, pimprove)) { in building_crucial()
/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Daicity.c865 || is_improvement_productive(pcity, pimprove)) { in building_crucial()
/dports/games/freeciv-nox11/freeciv-2.6.6/
H A DChangeLog63572 * improvement: introduce is_improvement_productive()
/dports/games/freeciv/freeciv-2.6.6/
H A DChangeLog63572 * improvement: introduce is_improvement_productive()