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Searched refs:is_joystick_action_active (Results 1 – 1 of 1) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/
H A Djoystick.cpp139 static int is_joystick_action_active(int t, const joystick_action * a) { in is_joystick_action_active() function
168 *down = is_joystick_action_active(t, &joystick_config[t].down); in get_joystick_action()
169 *up = is_joystick_action_active(t, &joystick_config[t].up); in get_joystick_action()
170 *power = is_joystick_action_active(t, &joystick_config[t].guns); in get_joystick_action()
171 *roll = is_joystick_action_active(t, &joystick_config[t].bombs); in get_joystick_action()
172 *guns = is_joystick_action_active(t, &joystick_config[t].power); in get_joystick_action()
173 *bombs = is_joystick_action_active(t, &joystick_config[t].brake); in get_joystick_action()
175 *roll = is_joystick_action_active(t, &joystick_config[t].roll); in get_joystick_action()
176 *guns = is_joystick_action_active(t, &joystick_config[t].guns); in get_joystick_action()
178 if (is_joystick_action_active(t, &joystick_config[t].brake)) { in get_joystick_action()
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