Searched refs:is_joystick_action_active (Results 1 – 1 of 1) sorted by relevance
/dports/games/triplane/triplane-classic-1.08.r20130224/src/io/ |
H A D | joystick.cpp | 139 static int is_joystick_action_active(int t, const joystick_action * a) { in is_joystick_action_active() function 168 *down = is_joystick_action_active(t, &joystick_config[t].down); in get_joystick_action() 169 *up = is_joystick_action_active(t, &joystick_config[t].up); in get_joystick_action() 170 *power = is_joystick_action_active(t, &joystick_config[t].guns); in get_joystick_action() 171 *roll = is_joystick_action_active(t, &joystick_config[t].bombs); in get_joystick_action() 172 *guns = is_joystick_action_active(t, &joystick_config[t].power); in get_joystick_action() 173 *bombs = is_joystick_action_active(t, &joystick_config[t].brake); in get_joystick_action() 175 *roll = is_joystick_action_active(t, &joystick_config[t].roll); in get_joystick_action() 176 *guns = is_joystick_action_active(t, &joystick_config[t].guns); in get_joystick_action() 178 if (is_joystick_action_active(t, &joystick_config[t].brake)) { in get_joystick_action() [all …]
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