/dports/games/simutrans/simutrans-121.0/vehicle/ |
H A D | simvehicle.h | 769 image_id get_image() const OVERRIDE {return !is_on_ground() ? IMG_EMPTY : image;} in get_image() 772 image_id get_outline_image() const OVERRIDE {return !is_on_ground() ? image : IMG_EMPTY;} in get_outline_image() 775 …FLAGGED_PIXVAL get_outline_colour() const OVERRIDE {return !is_on_ground() ? TRANSPARENT75_FLAG | … in get_outline_colour() 790 bool is_on_ground() const { return flying_height==0 && !(state==circling || state==flying); } in is_on_ground() function 794 bool is_flying() const OVERRIDE { return !is_on_ground(); } in is_flying()
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H A D | simvehicle.cc | 3862 if( obj->get_typ()==obj_t::air_vehicle && ((air_vehicle_t *)obj)->is_on_ground() ) { 3978 if( this->is_on_ground() ) { 4270 if( image != IMG_EMPTY && !is_on_ground() ) { 4305 if( image != IMG_EMPTY && !is_on_ground() ) { 4323 else if( is_on_ground() ) { 4336 if (is_on_ground()) {
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/ |
H A D | skidding.hpp | 112 void update(int dt, bool is_on_ground, float steer,
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H A D | skidding.cpp | 346 void Skidding::update(int ticks, bool is_on_ground, in update() argument 376 if (is_on_ground) in update()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | monster.h | 306 bool is_on_ground() const override;
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H A D | map_field.cpp | 1427 const bool on_ground = u.is_on_ground(); in player_in_field() 1516 if( !u.is_on_ground() ) { in player_in_field()
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H A D | creature.h | 458 virtual bool is_on_ground() const = 0;
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H A D | character.h | 586 bool is_on_ground() const override;
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H A D | monster.cpp | 1387 bool monster::is_on_ground() const in is_on_ground() function in monster
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H A D | character.cpp | 1031 bool Character::is_on_ground() const in is_on_ground() function in Character 7464 return !is_on_ground() && get_env_resist( body_part_foot_l ) >= 15 && in is_immune_field()
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H A D | game.cpp | 9725 if( u.is_on_ground() ) { in walk_move()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | monster.h | 306 bool is_on_ground() const override;
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H A D | map_field.cpp | 1427 const bool on_ground = u.is_on_ground(); in player_in_field() 1516 if( !u.is_on_ground() ) { in player_in_field()
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H A D | creature.h | 458 virtual bool is_on_ground() const = 0;
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H A D | character.h | 586 bool is_on_ground() const override;
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H A D | monster.cpp | 1387 bool monster::is_on_ground() const in is_on_ground() function in monster
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H A D | character.cpp | 1031 bool Character::is_on_ground() const in is_on_ground() function in Character 7464 return !is_on_ground() && get_env_resist( body_part_foot_l ) >= 15 && in is_immune_field()
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H A D | game.cpp | 9725 if( u.is_on_ground() ) { in walk_move()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | player.cpp | 772 bool is_on_ground = on_ground(); in apply_friction() local 774 if (is_on_ground && fabsf(velx) < WALK_SPEED) { in apply_friction() 780 if (m_on_ice && is_on_ground) in apply_friction()
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/dports/games/simutrans/simutrans-121.0/player/ |
H A D | simplay.cc | 868 if(!aircraft->is_on_ground()) { in undo()
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/dports/games/simutrans/simutrans-121.0/dataobj/ |
H A D | objlist.cc | 1155 if( v && (ontile || !(a = obj_cast<air_vehicle_t>(v)) || a->is_on_ground()) ) { in local_display_obj_vh()
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/dports/games/simutrans/simutrans-121.0/ |
H A D | simtool.cc | 3113 if (type == obj_t::air_vehicle && !(static_cast<air_vehicle_t*>(obj)->is_on_ground())) { in calc_route()
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