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Searched refs:is_on_ground (Results 1 – 22 of 22) sorted by relevance

/dports/games/simutrans/simutrans-121.0/vehicle/
H A Dsimvehicle.h769 image_id get_image() const OVERRIDE {return !is_on_ground() ? IMG_EMPTY : image;} in get_image()
772 image_id get_outline_image() const OVERRIDE {return !is_on_ground() ? image : IMG_EMPTY;} in get_outline_image()
775 …FLAGGED_PIXVAL get_outline_colour() const OVERRIDE {return !is_on_ground() ? TRANSPARENT75_FLAG | … in get_outline_colour()
790 bool is_on_ground() const { return flying_height==0 && !(state==circling || state==flying); } in is_on_ground() function
794 bool is_flying() const OVERRIDE { return !is_on_ground(); } in is_flying()
H A Dsimvehicle.cc3862 if( obj->get_typ()==obj_t::air_vehicle && ((air_vehicle_t *)obj)->is_on_ground() ) {
3978 if( this->is_on_ground() ) {
4270 if( image != IMG_EMPTY && !is_on_ground() ) {
4305 if( image != IMG_EMPTY && !is_on_ground() ) {
4323 else if( is_on_ground() ) {
4336 if (is_on_ground()) {
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/
H A Dskidding.hpp112 void update(int dt, bool is_on_ground, float steer,
H A Dskidding.cpp346 void Skidding::update(int ticks, bool is_on_ground, in update() argument
376 if (is_on_ground) in update()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmonster.h306 bool is_on_ground() const override;
H A Dmap_field.cpp1427 const bool on_ground = u.is_on_ground(); in player_in_field()
1516 if( !u.is_on_ground() ) { in player_in_field()
H A Dcreature.h458 virtual bool is_on_ground() const = 0;
H A Dcharacter.h586 bool is_on_ground() const override;
H A Dmonster.cpp1387 bool monster::is_on_ground() const in is_on_ground() function in monster
H A Dcharacter.cpp1031 bool Character::is_on_ground() const in is_on_ground() function in Character
7464 return !is_on_ground() && get_env_resist( body_part_foot_l ) >= 15 && in is_immune_field()
H A Dgame.cpp9725 if( u.is_on_ground() ) { in walk_move()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmonster.h306 bool is_on_ground() const override;
H A Dmap_field.cpp1427 const bool on_ground = u.is_on_ground(); in player_in_field()
1516 if( !u.is_on_ground() ) { in player_in_field()
H A Dcreature.h458 virtual bool is_on_ground() const = 0;
H A Dcharacter.h586 bool is_on_ground() const override;
H A Dmonster.cpp1387 bool monster::is_on_ground() const in is_on_ground() function in monster
H A Dcharacter.cpp1031 bool Character::is_on_ground() const in is_on_ground() function in Character
7464 return !is_on_ground() && get_env_resist( body_part_foot_l ) >= 15 && in is_immune_field()
H A Dgame.cpp9725 if( u.is_on_ground() ) { in walk_move()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dplayer.cpp772 bool is_on_ground = on_ground(); in apply_friction() local
774 if (is_on_ground && fabsf(velx) < WALK_SPEED) { in apply_friction()
780 if (m_on_ice && is_on_ground) in apply_friction()
/dports/games/simutrans/simutrans-121.0/player/
H A Dsimplay.cc868 if(!aircraft->is_on_ground()) { in undo()
/dports/games/simutrans/simutrans-121.0/dataobj/
H A Dobjlist.cc1155 if( v && (ontile || !(a = obj_cast<air_vehicle_t>(v)) || a->is_on_ground()) ) { in local_display_obj_vh()
/dports/games/simutrans/simutrans-121.0/
H A Dsimtool.cc3113 if (type == obj_t::air_vehicle && !(static_cast<air_vehicle_t*>(obj)->is_on_ground())) { in calc_route()