/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 333 if (!::is_ps()) { in ScanInfoPlane() 508 if (!::is_ps()) { in ScanInfoPlane() 636 if (!::is_ps()) { in ScanInfoPlane() 713 if (::is_ps()) { in ScanInfoPlane() 729 if (!::is_ps()) { in ScanInfoPlane() 748 if (!::is_ps()) { in ScanInfoPlane() 768 if (!::is_ps()) { in ScanInfoPlane() 784 if (!::is_ps()) { in ScanInfoPlane() 804 if (!::is_ps()) { in ScanInfoPlane() 898 if (::is_ps()) { in ScanInfoPlane() [all …]
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H A D | 3d_act2.cpp | 752 if (!::is_ps()) { in SpawnOffsetObj() 946 if (!::is_ps()) { in SpawnOffsetObj() 2102 if (::is_ps()) { in set_cross_barrier_state() 2167 if (::is_ps()) { in apply_cross_barriers() 2286 if (!::is_ps()) { in DisplaySwitchOperateMsg() 2525 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in SpawnBarrier() 2548 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in SpawnBarrier() 2661 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in ToggleBarrier() 2674 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in ToggleBarrier() 3600 if (!::is_ps()) { in CheckForSpecialTile() [all …]
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H A D | 3d_agent.cpp | 788 if (::is_ps()) { in DrawHealth() 809 if (!::is_ps()) { in DrawHealthNum() 1239 if (::is_ps() || (!::is_ps() && gamestate.weapon != wp_autocharge)) { in DrawAmmoNum() 1255 if (::is_ps()) { in DrawGAmmoNum() 1346 if (!::is_ps()) { in DrawRadarGuage() 1416 if (::is_ps()) { in GiveAmmo() 2066 if (!::is_ps()) { in UpdateStatusBar() 2919 if (::is_ps()) { in Cmd_Use() 2924 if (::is_ps()) { in Cmd_Use() 4411 if (::is_ps()) { in T_Player() [all …]
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H A D | 3d_draw.cpp | 1169 if (::is_ps() && in DrawScaleds() 1179 if (::is_ps() && (obj->flags & FL_DEADGUY) == 0) { in DrawScaleds() 1251 NUMWEAPONS = ::is_ps() ? 7 : 6; in initialize_weapon_constants() 1284 ::useBounceOffset = ::is_ps(); in DrawPlayerWeapon() 1502 if (::is_ps()) { in ThreeDRefresh() 1553 if (::is_ps()) { in show_pwalls_on_automap() 1596 const uint8_t UNMAPPED_COLOR = (::is_ps() ? 0x52 : 0x06); in ShowOverhead() 1751 (::is_ps() && zoom > 1 && (flags & OV_ACTORS) != 0)) in ShowOverhead() 1767 (::is_ps() && zoom == 4 && (flags & OV_PUSHWALLS) != 0)) in ShowOverhead()
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H A D | 3d_play.cpp | 204 if (!::is_ps()) { in initialize_songs() 370 if (::is_ps()) { in PollKeyboardButtons() 1042 if (::is_ps()) { in CheckKeys() 1181 const int16_t BASE_X = (::is_ps() ? 64 : 40); in PopupAutoMap() 1217 if (!::is_ps()) { in PopupAutoMap() 1227 if (!::is_ps()) { in PopupAutoMap() 1419 if (!::is_ps()) { in StartMusic() 1853 (::is_ps() && (::gamestate.mapon > 0)) || in ShowQuickInstructions()
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H A D | 3d_state.cpp | 919 ::InitSmartSpeedAnim(ob, SPR_FSCOUT_DIE1, 0, 7, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor() 925 ::InitSmartSpeedAnim(ob, SPR_GSCOUT_DIE1, 0, 8, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor() 1050 if (::is_ps()) { in KillActor() 1058 if (!::is_ps()) { in KillActor() 1106 if (::is_ps()) { in KillActor() 1131 if (::is_ps()) { in KillActor() 1157 if (::is_ps()) { in KillActor() 1265 if (::is_ps()) { in DamageActor() 1296 ob->flags2 |= (::is_ps() ? FL2_DAMAGE_CLOAK : 0); in DamageActor() 1449 if (::is_ps()) { in DamageActor()
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H A D | id_in.cpp | 1738 if (!::is_ps()) { in in_is_binding_pressed() 1751 if (!::is_ps()) { in in_is_binding_pressed() 1758 if (!::is_ps()) { in in_is_binding_pressed() 1906 if (::is_ps()) { in in_reset_binding_state() 1920 if (::is_ps()) { in in_reset_binding_state() 1926 if (::is_ps()) { in in_reset_binding_state()
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H A D | 3d_act1.cpp | 116 { SPR_STAT_34, ::is_ps() ? bo_bfg_cannon : bo_green_key, }, // BFG Cannon in initialize_static_info_constants() 118 { SPR_STAT_36, ::is_ps() ? dressing : bo_gold_key, }, // OPEN in initialize_static_info_constants() 323 if (::is_ps()) { in SpawnStatic() 332 if (!::is_ps()) { in SpawnStatic() 610 if (!::is_ps()) { in ExplodeStatics() 1875 if (::is_ps()) { in OperateConcession() 1884 if (::is_ps()) { in OperateConcession()
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H A D | 3d_menu.cpp | 336 } else if (::is_ps()) { in get_saved_game_base_name() 1635 if (!::is_ps()) { in CP_NewGame() 1670 if (!::is_ps() && ingame) { in CP_NewGame() 1689 if (!::is_ps()) { in CP_NewGame() 2091 WindowY = (::is_ps() ? 134 : 144); in DrawSwitchDescription() 3594 SwitchItems.amount = (::is_ps() ? 7 : 9); in SetupControlPanel() 3595 SwitchItems.y = MENU_Y + (::is_ps() ? 15 : 7); in SetupControlPanel() 3932 if (::is_ps() && ingame && ((items + which)->routine == CP_NewGame)) { in HandleMenu() 4356 if (!::is_ps()) { in CacheCompData() 4374 if (!::is_ps()) { in CacheCompData()
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H A D | id_ca.cpp | 71 bool is_ps(); 1052 } else if (::is_ps()) { in initialize_ca_constants()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/svga/svgadump/ |
H A D | svga_shader_dump.c | 47 boolean is_ps; member 170 if (di->is_ps) { in dump_reg() 202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg() 506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op() 521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op() 522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op() 576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump() 581 di.is_ps ? "ps" : "vs", in svga_shader_dump() 648 assert(di.is_ps); in svga_shader_dump() 663 assert(di.is_ps); in svga_shader_dump() [all …]
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/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/ipf/netinet/ |
H A D | ip_state.h | 74 } is_ps; member 92 #define is_icmp is_ps.is_ics 94 #define is_tcp is_ps.is_ts 95 #define is_udp is_ps.is_us 110 #define is_gre is_ps.is_ug
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/tests/src/predicates/ |
H A D | file.rs | 14 pub fn is_ps() -> StartsWithPredicate { in is_ps() function
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/dports/graphics/dia/dia-0.97.3/plug-ins/pstricks/ |
H A D | render_pstricks.h | 55 int is_ps; member
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/dports/graphics/dia/dia-0.97.3/plug-ins/pgf/ |
H A D | render_pgf.h | 55 int is_ps; member
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