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Searched refs:is_ps (Results 1 – 25 of 68) sorted by relevance

123

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp333 if (!::is_ps()) { in ScanInfoPlane()
508 if (!::is_ps()) { in ScanInfoPlane()
636 if (!::is_ps()) { in ScanInfoPlane()
713 if (::is_ps()) { in ScanInfoPlane()
729 if (!::is_ps()) { in ScanInfoPlane()
748 if (!::is_ps()) { in ScanInfoPlane()
768 if (!::is_ps()) { in ScanInfoPlane()
784 if (!::is_ps()) { in ScanInfoPlane()
804 if (!::is_ps()) { in ScanInfoPlane()
898 if (::is_ps()) { in ScanInfoPlane()
[all …]
H A D3d_act2.cpp752 if (!::is_ps()) { in SpawnOffsetObj()
946 if (!::is_ps()) { in SpawnOffsetObj()
2102 if (::is_ps()) { in set_cross_barrier_state()
2167 if (::is_ps()) { in apply_cross_barriers()
2286 if (!::is_ps()) { in DisplaySwitchOperateMsg()
2525 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in SpawnBarrier()
2548 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in SpawnBarrier()
2661 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in ToggleBarrier()
2674 (::is_ps() ? 3 : 20) + (US_RndT() & (::is_ps() ? 3 : 7))); in ToggleBarrier()
3600 if (!::is_ps()) { in CheckForSpecialTile()
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H A D3d_agent.cpp788 if (::is_ps()) { in DrawHealth()
809 if (!::is_ps()) { in DrawHealthNum()
1239 if (::is_ps() || (!::is_ps() && gamestate.weapon != wp_autocharge)) { in DrawAmmoNum()
1255 if (::is_ps()) { in DrawGAmmoNum()
1346 if (!::is_ps()) { in DrawRadarGuage()
1416 if (::is_ps()) { in GiveAmmo()
2066 if (!::is_ps()) { in UpdateStatusBar()
2919 if (::is_ps()) { in Cmd_Use()
2924 if (::is_ps()) { in Cmd_Use()
4411 if (::is_ps()) { in T_Player()
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H A D3d_draw.cpp1169 if (::is_ps() && in DrawScaleds()
1179 if (::is_ps() && (obj->flags & FL_DEADGUY) == 0) { in DrawScaleds()
1251 NUMWEAPONS = ::is_ps() ? 7 : 6; in initialize_weapon_constants()
1284 ::useBounceOffset = ::is_ps(); in DrawPlayerWeapon()
1502 if (::is_ps()) { in ThreeDRefresh()
1553 if (::is_ps()) { in show_pwalls_on_automap()
1596 const uint8_t UNMAPPED_COLOR = (::is_ps() ? 0x52 : 0x06); in ShowOverhead()
1751 (::is_ps() && zoom > 1 && (flags & OV_ACTORS) != 0)) in ShowOverhead()
1767 (::is_ps() && zoom == 4 && (flags & OV_PUSHWALLS) != 0)) in ShowOverhead()
H A D3d_play.cpp204 if (!::is_ps()) { in initialize_songs()
370 if (::is_ps()) { in PollKeyboardButtons()
1042 if (::is_ps()) { in CheckKeys()
1181 const int16_t BASE_X = (::is_ps() ? 64 : 40); in PopupAutoMap()
1217 if (!::is_ps()) { in PopupAutoMap()
1227 if (!::is_ps()) { in PopupAutoMap()
1419 if (!::is_ps()) { in StartMusic()
1853 (::is_ps() && (::gamestate.mapon > 0)) || in ShowQuickInstructions()
H A D3d_state.cpp919 ::InitSmartSpeedAnim(ob, SPR_FSCOUT_DIE1, 0, 7, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor()
925 ::InitSmartSpeedAnim(ob, SPR_GSCOUT_DIE1, 0, 8, at_ONCE, ad_FWD, ::is_ps() ? 5 : 17); in KillActor()
1050 if (::is_ps()) { in KillActor()
1058 if (!::is_ps()) { in KillActor()
1106 if (::is_ps()) { in KillActor()
1131 if (::is_ps()) { in KillActor()
1157 if (::is_ps()) { in KillActor()
1265 if (::is_ps()) { in DamageActor()
1296 ob->flags2 |= (::is_ps() ? FL2_DAMAGE_CLOAK : 0); in DamageActor()
1449 if (::is_ps()) { in DamageActor()
H A Did_in.cpp1738 if (!::is_ps()) { in in_is_binding_pressed()
1751 if (!::is_ps()) { in in_is_binding_pressed()
1758 if (!::is_ps()) { in in_is_binding_pressed()
1906 if (::is_ps()) { in in_reset_binding_state()
1920 if (::is_ps()) { in in_reset_binding_state()
1926 if (::is_ps()) { in in_reset_binding_state()
H A D3d_act1.cpp116 { SPR_STAT_34, ::is_ps() ? bo_bfg_cannon : bo_green_key, }, // BFG Cannon in initialize_static_info_constants()
118 { SPR_STAT_36, ::is_ps() ? dressing : bo_gold_key, }, // OPEN in initialize_static_info_constants()
323 if (::is_ps()) { in SpawnStatic()
332 if (!::is_ps()) { in SpawnStatic()
610 if (!::is_ps()) { in ExplodeStatics()
1875 if (::is_ps()) { in OperateConcession()
1884 if (::is_ps()) { in OperateConcession()
H A D3d_menu.cpp336 } else if (::is_ps()) { in get_saved_game_base_name()
1635 if (!::is_ps()) { in CP_NewGame()
1670 if (!::is_ps() && ingame) { in CP_NewGame()
1689 if (!::is_ps()) { in CP_NewGame()
2091 WindowY = (::is_ps() ? 134 : 144); in DrawSwitchDescription()
3594 SwitchItems.amount = (::is_ps() ? 7 : 9); in SetupControlPanel()
3595 SwitchItems.y = MENU_Y + (::is_ps() ? 15 : 7); in SetupControlPanel()
3932 if (::is_ps() && ingame && ((items + which)->routine == CP_NewGame)) { in HandleMenu()
4356 if (!::is_ps()) { in CacheCompData()
4374 if (!::is_ps()) { in CacheCompData()
H A Did_ca.cpp71 bool is_ps();
1052 } else if (::is_ps()) { in initialize_ca_constants()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/svga/svgadump/
H A Dsvga_shader_dump.c47 boolean is_ps; member
170 if (di->is_ps) { in dump_reg()
202 if (!di->is_ps && di->version >= SVGA3D_VS_30) { in dump_reg()
506 (!di->is_ps && di->version >= SVGA3D_VS_30)) { in parse_op()
521 ((!di->is_ps && di->version >= SVGA3D_VS_20) || in parse_op()
522 (di->is_ps && di->version >= SVGA3D_PS_30))) { in parse_op()
576 di.is_ps = (di.version & 0xFFFF0000) == 0xFFFF0000; in svga_shader_dump()
581 di.is_ps ? "ps" : "vs", in svga_shader_dump()
648 assert(di.is_ps); in svga_shader_dump()
663 assert(di.is_ps); in svga_shader_dump()
[all …]
/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/ipf/netinet/
H A Dip_state.h74 } is_ps; member
92 #define is_icmp is_ps.is_ics
94 #define is_tcp is_ps.is_ts
95 #define is_udp is_ps.is_us
110 #define is_gre is_ps.is_ug
/dports/graphics/librsvg2-rust/librsvg-2.52.8/tests/src/predicates/
H A Dfile.rs14 pub fn is_ps() -> StartsWithPredicate { in is_ps() function
/dports/graphics/dia/dia-0.97.3/plug-ins/pstricks/
H A Drender_pstricks.h55 int is_ps; member
/dports/graphics/dia/dia-0.97.3/plug-ins/pgf/
H A Drender_pgf.h55 int is_ps; member

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