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Searched refs:is_sound_enabled (Results 1 – 7 of 7) sorted by relevance

/dports/games/widelands/widelands-build21/src/wui/
H A Dsound_options.cc75 enable_.set_state(g_sh->is_sound_enabled(type)); in SoundControl()
76 volume_.set_enabled(g_sh->is_sound_enabled(type)); in SoundControl()
H A Dinteractive_base.cc1167 if (!g_sh->is_sound_enabled(note.type)) { in play_sound_effect()
/dports/games/widelands/widelands-build21/src/sound/
H A Dsound_handler.cc289 assert(!SoundHandler::is_backend_disabled() && is_sound_enabled(type)); in play_or_not()
368 if (SoundHandler::is_backend_disabled() || !is_sound_enabled(type)) { in play_fx()
446 if (SoundHandler::is_backend_disabled() || !is_sound_enabled(SoundType::kMusic)) { in start_music()
512 bool SoundHandler::is_sound_enabled(SoundType type) const { in is_sound_enabled() function in SoundHandler
H A Dsound_handler.h192 bool is_sound_enabled(SoundType type) const;
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/audio/
H A Dsound_manager.hpp94 bool is_sound_enabled() const { return m_sound_enabled; } in is_sound_enabled() function in SoundManager
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.cc328 if (g_sh->is_sound_enabled(SoundType::kMessage)) { in play_message_sound()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp6980 auto is_sound_enabled = true; in read_text_config() local
7023 is_sound_enabled = (value != 0); in read_text_config()
7276 ::SD_EnableSound(is_sound_enabled); in read_text_config()