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Searched refs:is_succeed (Results 1 – 20 of 20) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_savegame.cpp774 if (is_succeed) in SG_GetSaveGameComment()
796 if (is_succeed) in SG_GetSaveGameComment()
804 if (is_succeed) in SG_GetSaveGameComment()
815 if (is_succeed) in SG_GetSaveGameComment()
824 if (is_succeed) in SG_GetSaveGameComment()
833 if (is_succeed) in SG_GetSaveGameComment()
907 if (is_succeed) in SG_ReadScreenshot()
918 if (is_succeed) in SG_ReadScreenshot()
933 if (is_succeed) in SG_ReadScreenshot()
1007 if (is_succeed) in SG_GetSaveImage()
[all …]
/dports/games/bstone/bstone-1.1.9/src/
H A Did_vl.cpp230 if (is_succeed) in sdl_initialize_renderer()
256 if (is_succeed) in sdl_initialize_renderer()
339 if (is_succeed) in sdl_initialize_renderer()
364 if (is_succeed) in sdl_initialize_renderer()
386 if (is_succeed) in sdl_initialize_renderer()
410 if (is_succeed) in sdl_initialize_renderer()
521 if (is_succeed) in sdl_initialize_textures()
526 if (is_succeed) in sdl_initialize_textures()
738 if (is_succeed) in sdl_initialize_video()
743 if (is_succeed) in sdl_initialize_video()
[all …]
H A Dbstone_binary_writer.cpp143 bool is_succeed = true; in write() local
145 is_succeed &= write_s32(bstone::Endian::le(length)); in write()
146 is_succeed &= write(string.c_str(), length); in write()
148 return is_succeed; in write()
H A Dbstone_audio_mixer.cpp249 bool is_succeed = true; in initialize() local
252 if (is_succeed) in initialize()
260 if (is_succeed) in initialize()
266 if (is_succeed) in initialize()
293 return is_succeed; in initialize()
940 bool is_succeed = true; in initialize_cache_item() local
943 if (is_succeed) in initialize_cache_item()
952 if (is_succeed) in initialize_cache_item()
962 if (is_succeed) in initialize_cache_item()
970 if (is_succeed) in initialize_cache_item()
[all …]
H A Djm_free.cpp636 bool is_succeed = true; in CheckForEpisodes() local
644 is_succeed = false; in CheckForEpisodes()
650 is_succeed = false; in CheckForEpisodes()
656 is_succeed = false; in CheckForEpisodes()
662 is_succeed = false; in CheckForEpisodes()
668 is_succeed = false; in CheckForEpisodes()
718 is_succeed = false; in CheckForEpisodes()
722 is_succeed = false; in CheckForEpisodes()
726 if (!is_succeed) { in CheckForEpisodes()
H A D3d_main.cpp6602 if (is_succeed) { in read_high_scores()
7629 if (is_succeed) { in NextChunk()
7636 if (is_succeed) { in NextChunk()
7640 if (is_succeed) { in NextChunk()
7826 if (is_succeed) { in LoadLevel()
7874 if (is_succeed) { in LoadLevel()
8160 if (is_succeed) { in LoadTheGame()
8168 if (is_succeed) { in LoadTheGame()
8177 if (is_succeed) { in LoadTheGame()
8200 if (is_succeed) { in LoadTheGame()
[all …]
H A D3d_agent.cpp3552 bool is_succeed = true; in LoadOverheadChunk() local
3562 is_succeed = false; in LoadOverheadChunk()
3568 is_succeed &= reader.read(saved_checksum); in LoadOverheadChunk()
3570 is_succeed &= (saved_checksum == checksum.get_value()); in LoadOverheadChunk()
3572 is_succeed = false; in LoadOverheadChunk()
3575 if (!is_succeed) { in LoadOverheadChunk()
3587 ov_noImage = !is_succeed; in LoadOverheadChunk()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dojk_saved_game.cpp46 bool is_succeed = true; in open() local
55 is_succeed = false; in open()
66 if (is_succeed) in open()
72 if (is_succeed) in open()
85 is_succeed = false; in open()
96 is_succeed = false; in open()
103 if (!is_succeed) in open()
108 return is_succeed; in open()
/dports/textproc/sonic/sonic-1.3.0/cargo-crates/librocksdb-sys-6.7.4/rocksdb/tools/
H A Dreduce_levels_test.cc99 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
101 return is_succeed; in ReduceLevels()
/dports/databases/percona57-client/percona-server-5.7.36-39/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc102 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
104 return is_succeed; in ReduceLevels()
/dports/databases/rocksdb/rocksdb-6.26.1/tools/
H A Dreduce_levels_test.cc102 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
104 return is_succeed; in ReduceLevels()
/dports/databases/rocksdb-lite/rocksdb-6.26.1/tools/
H A Dreduce_levels_test.cc102 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
104 return is_succeed; in ReduceLevels()
/dports/databases/percona57-server/percona-server-5.7.36-39/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc102 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
104 return is_succeed; in ReduceLevels()
/dports/databases/percona57-pam-for-mysql/percona-server-5.7.36-39/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc102 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
104 return is_succeed; in ReduceLevels()
/dports/databases/mariadb104-server/mariadb-10.4.24/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
103 return is_succeed; in ReduceLevels()
/dports/databases/mariadb104-client/mariadb-10.4.24/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed();
103 return is_succeed;
/dports/databases/mariadb103-client/mariadb-10.3.34/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
103 return is_succeed; in ReduceLevels()
/dports/databases/mariadb103-server/mariadb-10.3.34/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed();
103 return is_succeed;
/dports/databases/mariadb105-client/mariadb-10.5.15/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
103 return is_succeed; in ReduceLevels()
/dports/databases/mariadb105-server/mariadb-10.5.15/storage/rocksdb/rocksdb/tools/
H A Dreduce_levels_test.cc101 bool is_succeed = level_reducer->GetExecuteState().IsSucceed(); in ReduceLevels() local
103 return is_succeed; in ReduceLevels()