Searched refs:is_swapchain (Results 1 – 4 of 4) sorted by relevance
401 pub fn is_swapchain(&self) -> bool { in is_swapchain() method
1294 if view.is_swapchain() && pass_start_state != d3d12::D3D12_RESOURCE_STATE_COMMON { in begin_render_pass()1359 if at.view.is_swapchain() && pass_end_state != d3d12::D3D12_RESOURCE_STATE_COMMON { in end_render_pass()