Searched refs:is_there_a_chi (Results 1 – 6 of 6) sorted by relevance
784 if (!is_there_a_chi) in fn_check_for_chi()831 if (is_there_a_chi) in fn_register_chi()836 is_there_a_chi = TRUE8; in fn_register_chi()
237 if (is_there_a_chi) { in Custom_button_operated_door()
169 if ((MS->is_there_a_chi) && (j == MS->chi_id) && (armed_status)) in Find_current_player_interact_object()
305 is_there_a_chi = FALSE8; in ___init()
750 …if ((session->is_there_a_chi) && (session->chi_think_mode != __NOTHING) && (session->chi_history !… in Save_game_position()
988 bool8 is_there_a_chi; // yes or no variable