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Searched refs:is_there_a_chi (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dchi.cpp784 if (!is_there_a_chi) in fn_check_for_chi()
831 if (is_there_a_chi) in fn_register_chi()
836 is_there_a_chi = TRUE8; in fn_register_chi()
H A Dcustom_logics.cpp237 if (is_there_a_chi) { in Custom_button_operated_door()
H A Dplayer_interaction.cpp169 if ((MS->is_there_a_chi) && (j == MS->chi_id) && (armed_status)) in Find_current_player_interact_object()
H A Dsession.cpp305 is_there_a_chi = FALSE8; in ___init()
H A Dmission.cpp750 …if ((session->is_there_a_chi) && (session->chi_think_mode != __NOTHING) && (session->chi_history !… in Save_game_position()
H A Dsession.h988 bool8 is_there_a_chi; // yes or no variable