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Searched refs:is_tri_non_acute (Results 1 – 3 of 3) sorted by relevance

/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/
H A Dbmsh3d_face.h295 bool is_tri_non_acute(const std::vector<bmsh3d_vertex*>& vertices);
H A Dbmsh3d_face.cxx1212 bool is_tri_non_acute (const std::vector<bmsh3d_vertex*>& vertices) in is_tri_non_acute() function
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/vis/
H A Dbmsh3d_vis_mesh.cxx900 if (is_tri_non_acute(vertices)) { in draw_M_bnd_faces_cost_col()
915 if (! is_tri_non_acute(vertices)) { in draw_M_bnd_faces_cost_col()
936 if (is_tri_non_acute(vertices)) { in draw_M_bnd_faces_cost_col()