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Searched refs:is_wall_destructing (Results 1 – 3 of 3) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOMATRIX.h233 int is_wall_destructing() { return wall_hit_point() < 0; } in is_wall_destructing() function
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOW_WALL.cpp1061 else if( locPtr->is_wall_destructing() && in build_wall_tile()
H A DOWORLD_Z.cpp845 …|| ( (locPtr=get_loc(top_x_loc+xLoc, top_y_loc+yLoc))->is_wall() && locPtr->is_wall_destructing() … in draw_build_marker()