Searched refs:isect_ray_tri_watertight_v3 (Results 1 – 9 of 9) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | editmesh_bvh.c | 287 isect_ray_tri_watertight_v3( in bmbvh_ray_cast_cb()
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H A D | particle_distribute.c | 241 bool intersects_tri = isect_ray_tri_watertight_v3( in distribute_grid() 250 if (isect_ray_tri_watertight_v3(co1, &isect_precalc, v1, v3, v4, &lambda, NULL)) { in distribute_grid()
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H A D | pbvh.c | 2017 if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) && in ray_face_intersection_quad() 2019 (isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t2, t3, &depth_test, NULL) && in ray_face_intersection_quad() 2036 if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) && in ray_face_intersection_tri()
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H A D | bvhutils.c | 178 if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, NULL)) in bvhtree_ray_tri_intersection()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/ |
H A D | BLI_math_geom.h | 440 bool isect_ray_tri_watertight_v3(const float ray_origin[3],
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | meshlaplacian.c | 407 if (isect_ray_tri_watertight_v3( in bvh_callback() 974 bool isect_ray_tri = isect_ray_tri_watertight_v3( in harmonic_ray_callback()
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/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/ |
H A D | bmesh_intersect.c | 868 isect_ray_tri_watertight_v3(ray->origin, &isect_precalc_x, v0, v1, v2, &dist, NULL) in raycast_callback()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | sculpt_cloth.c | 637 bool tri_hit = isect_ray_tri_watertight_v3( in cloth_brush_collision_cb()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/ |
H A D | math_geom.c | 1907 bool isect_ray_tri_watertight_v3(const float ray_origin[3], in isect_ray_tri_watertight_v3() function 1992 return isect_ray_tri_watertight_v3(ray_origin, &isect_precalc, v0, v1, v2, r_lambda, r_uv); in isect_ray_tri_watertight_v3_simple()
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