Home
last modified time | relevance | path

Searched refs:isect_ray_tri_watertight_v3 (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Deditmesh_bvh.c287 isect_ray_tri_watertight_v3( in bmbvh_ray_cast_cb()
H A Dparticle_distribute.c241 bool intersects_tri = isect_ray_tri_watertight_v3( in distribute_grid()
250 if (isect_ray_tri_watertight_v3(co1, &isect_precalc, v1, v3, v4, &lambda, NULL)) { in distribute_grid()
H A Dpbvh.c2017 if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) && in ray_face_intersection_quad()
2019 (isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t2, t3, &depth_test, NULL) && in ray_face_intersection_quad()
2036 if ((isect_ray_tri_watertight_v3(ray_start, isect_precalc, t0, t1, t2, &depth_test, NULL) && in ray_face_intersection_tri()
H A Dbvhutils.c178 if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, NULL)) in bvhtree_ray_tri_intersection()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h440 bool isect_ray_tri_watertight_v3(const float ray_origin[3],
/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/
H A Dmeshlaplacian.c407 if (isect_ray_tri_watertight_v3( in bvh_callback()
974 bool isect_ray_tri = isect_ray_tri_watertight_v3( in harmonic_ray_callback()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/
H A Dbmesh_intersect.c868 isect_ray_tri_watertight_v3(ray->origin, &isect_precalc_x, v0, v1, v2, &dist, NULL) in raycast_callback()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_cloth.c637 bool tri_hit = isect_ray_tri_watertight_v3( in cloth_brush_collision_cb()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c1907 bool isect_ray_tri_watertight_v3(const float ray_origin[3], in isect_ray_tri_watertight_v3() function
1992 return isect_ray_tri_watertight_v3(ray_origin, &isect_precalc, v0, v1, v2, r_lambda, r_uv); in isect_ray_tri_watertight_v3_simple()