Searched refs:itModelMatrix (Results 1 – 6 of 6) sorted by relevance
956 QMatrix4x4 itModelMatrix; in drawScene() local1086 QMatrix4x4 itModelMatrix; in drawScene() local1214 QMatrix4x4 itModelMatrix; in drawScene() local1329 QMatrix4x4 itModelMatrix; in drawScene() local1373 QMatrix4x4 itModelMatrix; in drawScene() local1428 QMatrix4x4 itModelMatrix; in drawScene() local1472 QMatrix4x4 itModelMatrix; in drawScene() local1528 QMatrix4x4 itModelMatrix; in drawScene() local1533 itModelMatrix.scale(gridLineScaleX); in drawScene()1573 QMatrix4x4 itModelMatrix; in drawScene() local[all …]
863 QMatrix4x4 itModelMatrix; in drawSlicedScene() local867 itModelMatrix.scale(scaling); in drawSlicedScene()971 QMatrix4x4 itModelMatrix; in drawSlicedScene() local1001 QMatrix4x4 itModelMatrix; in drawSlicedScene() local1383 QMatrix4x4 itModelMatrix; in drawScene() local1520 QMatrix4x4 itModelMatrix; in drawScene() local1648 QMatrix4x4 itModelMatrix; in drawScene() local1691 QMatrix4x4 itModelMatrix; in drawScene() local1747 QMatrix4x4 itModelMatrix; in drawScene() local1845 QMatrix4x4 itModelMatrix; in drawScene() local[all …]
564 QMatrix4x4 itModelMatrix; in drawSlicedScene() local571 itModelMatrix = modelMatrix; in drawSlicedScene()596 itModelMatrix = modelMatrix; in drawSlicedScene()747 QMatrix4x4 itModelMatrix; in drawSlicedScene() local1716 QMatrix4x4 itModelMatrix; in drawBackground() local1745 itModelMatrix = modelMatrix; in drawBackground()1770 itModelMatrix = QMatrix4x4(); in drawBackground()1861 QMatrix4x4 itModelMatrix; in drawGridLines() local1902 QMatrix4x4 itModelMatrix; in drawGridLines() local1948 QMatrix4x4 itModelMatrix; in drawGridLines() local[all …]
90 QMatrix4x4 itModelMatrix; in renderSelectionPointer() local121 itModelMatrix.rotate(m_rotation); in renderSelectionPointer()127 itModelMatrix.scale(scaleVector); in renderSelectionPointer()140 m_pointShader->setUniformValue(m_pointShader->nModel(), itModelMatrix.inverted().transposed()); in renderSelectionPointer()
1475 QMatrix4x4 itModelMatrix; in drawCustomItems() local1503 itModelMatrix.rotate(mirror); in drawCustomItems()1506 itModelMatrix.rotate(rotation); in drawCustomItems()1515 itModelMatrix.rotate(rotation); in drawCustomItems()1861 QMatrix4x4 itModelMatrix; in drawRadialGrid() local1866 itModelMatrix.scale(gridLineScaler); in drawRadialGrid()1868 itModelMatrix.rotate(finalRotation); in drawRadialGrid()1912 QMatrix4x4 itModelMatrix; in drawAngularGrid() local1917 itModelMatrix.rotate(lineRotation); in drawAngularGrid()1920 itModelMatrix.scale(gridLineScaler); in drawAngularGrid()[all …]
140 QMatrix4x4 itModelMatrix = matrix.inverted(); in fullLoad() local146 buffered_normals[j + offset] = indexed_normals[j] * itModelMatrix; in fullLoad()