Searched refs:itemDelayMonsterPickingUp (Results 1 – 3 of 3) sorted by relevance
125 itemDelayMonsterPickingUp(skill[24]), in Entity()
418 Sint32& itemDelayMonsterPickingUp; //skill[24] member in Entity
150 itemDelayMonsterPickingUp(skill[24]), in Entity()8907 dropped->itemDelayMonsterPickingUp = TICKS_PER_SECOND * 5; in attack()8934 dropped->itemDelayMonsterPickingUp = TICKS_PER_SECOND * 5; in attack()14683 … if ( entity->itemDelayMonsterPickingUp > 0 && entity->ticks < entity->itemDelayMonsterPickingUp ) in monsterAddNearbyItemToInventory()