/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | item-prop.h | 56 bool item_is_cursable(const item_def &item); 64 void set_net_stationary(item_def &item); 78 bool is_helmet(const item_def &item) PURE; 117 bool is_shield(const item_def &item) PURE; 121 void ident_reflector(item_def *item); 138 bool is_demonic(const item_def &item) PURE; 139 bool is_blessed(const item_def &item) PURE; 141 bool convert2good(item_def &item); 142 bool convert2bad(item_def &item); 182 bool is_xp_evoker(const item_def &item); [all …]
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H A D | items.h | 49 item_def& item_from_int(bool, int); 64 bool move_item_to_inv(item_def& item); 66 item_def* auto_assign_item_slot(item_def& item); 70 bool items_similar(const item_def &item1, const item_def &item2); 71 bool items_stack(const item_def &item1, const item_def &item2); 94 void identify_item(item_def& item); 132 void origin_reset(item_def &item); 190 item_def& operator *() const; 191 item_def* operator->() const; 212 item_def& operator *() const; [all …]
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H A D | artefact.h | 72 void (*world_reacts_func)(item_def* item); 81 bool is_known_artefact(const item_def &item); 82 bool is_artefact(const item_def &item); 83 bool is_random_artefact(const item_def &item); 86 void autoid_unrand(item_def &item); 88 void artefact_fixup_props(item_def &item); 91 void set_unique_item_status(const item_def& item, 115 void artefact_properties(const item_def &item, 126 void make_ashenzari_randart(item_def &item); 130 bool randart_is_bad(const item_def &item); [all …]
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H A D | art-func.h | 407 static void _SINGING_SWORD_world_reacts(item_def *item) in _SINGING_SWORD_world_reacts() 474 static void _PRUNE_world_reacts(item_def */*item*/) in _PRUNE_world_reacts() argument 621 static void _DEMON_AXE_world_reacts(item_def */*item*/) in _DEMON_AXE_world_reacts() argument 1197 item_def& ring = you.inv[you.equip[i]]; in _octorings_worn() 1217 static void _OCTOPUS_KING_world_reacts(item_def *item) in _OCTOPUS_KING_world_reacts() 1236 item_def *wpn = defender->as_monster()->disarm(); in _CAPTAIN_melee_effects() 1410 static void _THERMIC_ENGINE_world_reacts(item_def *item) in _THERMIC_ENGINE_world_reacts() 1425 static void _ZHOR_world_reacts(item_def */*item*/) in _ZHOR_world_reacts() argument 1444 static void _BATTLE_world_reacts(item_def */*item*/) in _BATTLE_world_reacts() argument 1481 item_def &item = *si; in _harvest_corpses() [all …]
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H A D | item-name.h | 113 string quant_name(const item_def &item, int quant, 116 bool item_brand_known(const item_def &item); 117 bool item_type_known(const item_def &item); 118 bool item_type_unknown(const item_def &item); 121 bool is_interesting_item(const item_def& item); 122 bool is_emergency_item(const item_def& item); 123 bool is_good_item(const item_def &item); 124 bool is_bad_item(const item_def &item); 140 bool get_ident_type(const item_def &item); 157 bool is_named_corpse(const item_def &corpse); [all …]
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H A D | god-item.h | 11 bool is_holy_item(const item_def& item, bool calc_unid = true); 12 bool is_potentially_evil_item(const item_def& item, bool calc_unid = true); 13 bool is_evil_item(const item_def& item, bool calc_unid = true); 14 bool is_unclean_item(const item_def& item, bool calc_unid = true); 15 bool is_chaotic_item(const item_def& item, bool calc_unid = true); 16 bool is_hasty_item(const item_def& item, bool calc_unid = true); 17 bool is_wizardly_item(const item_def& item, bool calc_unid = true); 22 vector<conduct_type> item_conducts(const item_def &item); 23 bool god_hates_item(const item_def &item); 24 bool god_likes_item_type(const item_def &item, god_type which_god);
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H A D | monster.h | 295 item_def *launcher() const; 296 item_def *melee_weapon() const; 297 item_def *missiles() const; 298 item_def *shield() const override; 299 item_def *get_defining_object() const; 304 bool can_wield(const item_def &item, 309 bool could_wield(const item_def &item, 322 item_def* disarm(); 576 void pickup_message(const item_def &item); 589 void equip_message(item_def &item); [all …]
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H A D | shopping.h | 17 int artefact_value(const item_def &item); 21 unsigned int item_value(item_def item, bool ident = false); 23 int item_price(const item_def& item, const shop_struct& shop); 28 bool is_worthless_consumable(const item_def &item); 42 bool is_shop_item(const item_def &item); 43 bool shop_item_unknown(const item_def &item); 66 vector<item_def> stock; 83 bool add_thing(const item_def &item, int cost, 96 bool cull_identical_items(const item_def& item, int cost = -1); 113 static bool items_are_same(const item_def& item_a, [all …]
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H A D | invent.h | 82 const item_def *item; 121 const item_def *item; 123 InvEntry(const item_def &i); 154 void add_class_hotkeys(const item_def &i); 181 menu_letter load_items(const vector<const item_def*> &items, 186 menu_letter load_items(const vector<item_def>& items, 224 bool item_is_selected(const item_def &item, int selector); 238 const vector<const item_def*> &items, 246 bool in_inventory(const item_def &i); 265 bool item_is_wieldable(const item_def &item); [all …]
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H A D | item-use.h | 15 bool use_an_item(item_def *&target, int item_type, operation_types oper, 24 void drink(item_def* potion = nullptr); 28 bool safe_to_remove(const item_def &item, bool quiet = false); 33 bool puton_ring(item_def &to_puton, bool allow_prompt = true, 37 string cannot_read_item_reason(const item_def *item); 39 void read(item_def* scroll = nullptr, dist *target=nullptr); 45 bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary); 47 bool can_wield(const item_def *weapon, bool say_why = false, 59 bool enchant_weapon(item_def &wpn, bool quiet); 60 bool enchant_armour(int &ac_change, bool quiet, item_def &arm);
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H A D | items.cc | 1093 void origin_reset(item_def &item) in origin_reset() 1564 bool items_similar(const item_def &item1, const item_def &item2) in items_similar() 1607 bool items_stack(const item_def &item1, const item_def &item2) in items_stack() 1875 for (item_def& it : you.inv) in add_held_books_to_library() 2034 item_def *auto_assign_item_slot(item_def& item) in auto_assign_item_slot() 3354 bool item_def::cursed() const in cursed() 3359 bool item_def::launched_by(const item_def &launcher) const in launched_by() 3367 int item_def::index() const in index() 3411 bool item_def::defined() const in defined() 4473 item_def get_item_known_info(const item_def& item) in get_item_known_info() [all …]
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H A D | item-prop.cc | 1064 bool is_helmet(const item_def& item) in is_helmet() 1587 item_def item; in hands_reqd() 1655 bool is_demonic(const item_def &item) in is_demonic() 1688 bool convert2good(item_def &item) in convert2good() 1702 bool convert2bad(item_def &item) in convert2bad() 1781 item_def wpn; in item_attack_skill() 2707 bool is_shield(const item_def &item) in is_shield() 2715 bool is_shield_incompatible(const item_def &weapon, const item_def *shield) in is_shield_incompatible() 2732 void ident_reflector(item_def *item) in ident_reflector() 2792 void seen_item(const item_def &item) in seen_item() [all …]
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H A D | tilepick-p.h | 13 struct item_def; 16 tileidx_t tilep_equ_weapon(const item_def &item); 17 tileidx_t tilep_equ_shield(const item_def &item); 18 tileidx_t tilep_equ_armour(const item_def &item); 19 tileidx_t tilep_equ_cloak(const item_def &item); 20 tileidx_t tilep_equ_helm(const item_def &item); 21 tileidx_t tilep_equ_gloves(const item_def &item); 22 tileidx_t tilep_equ_boots(const item_def &item);
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H A D | stash.h | 30 static string stash_item_name(const item_def &item); 38 vector<item_def> get_items() const; 76 vector<item_def> items; 78 static bool are_items_same(const item_def &, const item_def &, 105 string shop_item_name(const item_def &it) const; 106 string shop_item_desc(const item_def &it) const; 140 item_def item; 309 const item_def& operator *() const; 310 const item_def* operator->() const; 318 const item_def* m_item; [all …]
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H A D | describe.h | 46 bool is_dumpable_artefact(const item_def &item); 48 string get_item_description(const item_def &item, bool verbose, 56 command_type describe_item_popup(const item_def &item, 59 bool describe_item(item_def &item, function<void (string&)> fixup_desc = nullptr); 60 void get_item_desc(const item_def &item, describe_info &inf); 61 void inscribe_item(item_def &item); 62 void target_item(item_def &item); 75 const item_def* item = nullptr); 100 string artefact_inscription(const item_def& item); 101 void add_inscription(item_def &item, string inscrip);
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H A D | artefact.cc | 243 bool is_known_artefact(const item_def &item) in is_known_artefact() 251 bool is_artefact(const item_def &item) in is_artefact() 257 bool is_random_artefact(const item_def &item) in is_random_artefact() 281 void autoid_unrand(item_def &item) in autoid_unrand() 1008 void artefact_properties(const item_def &item, in artefact_properties() 1562 bool randart_is_bad(const item_def &item) in randart_is_bad() 1673 void make_ashenzari_randart(item_def &item) in make_ashenzari_randart() 1711 item_def doodad; in _make_faerie_armour() 1757 static void _make_octoring(item_def &item) in _make_octoring() 1821 item_def* weapon = you.weapon(); in unrand_reacts() [all …]
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H A D | randbook.h | 47 void build_themed_book(item_def &book, 57 void init_book_theme_randart(item_def &book, vector<spell_type> spells); 58 void name_book_theme_randart(item_def &book, spschool discipline_1, 62 bool make_book_level_randart(item_def &book, int level = -1, bool sif = false); 63 void make_book_roxanne_special(item_def *book); 64 void acquire_themed_randbook(item_def &book, int agent); 67 void _set_book_spell_list(item_def &book, vector<spell_type> spells);
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H A D | tilepick.h | 21 struct item_def; 47 tileidx_t tileidx_item(const item_def &item); 48 tileidx_t tileidx_item_throw(const item_def &item, int dx, int dy); 64 tileidx_t tileidx_known_brand(const item_def &item); 65 tileidx_t tileidx_corpse_brand(const item_def &item); 70 int enchant_to_int(const item_def &item); 72 tileidx_t tileidx_enchant_equ(const item_def &item, tileidx_t tile, 75 void bind_item_tile(item_def &item);
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H A D | fight.h | 40 bool wielded_weapon_check(const item_def *weapon, string attack_verb=""); 66 int weapon_min_delay_skill(const item_def &weapon); 67 int weapon_min_delay(const item_def &weapon, bool check_speed = true); 69 int mons_weapon_damage_rating(const item_def &launcher); 70 int mons_missile_damage(monster* mons, const item_def *launch, 71 const item_def *missile); 72 int mons_usable_missile(monster* mons, item_def **launcher);
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H A D | god-item.cc | 31 static bool _is_book_type(const item_def& item, in _is_book_type() 57 bool is_holy_item(const item_def& item, bool calc_unid) in is_holy_item() 92 bool is_potentially_evil_item(const item_def& item, bool calc_unid) in is_potentially_evil_item() 129 bool is_evil_item(const item_def& item, bool calc_unid) in is_evil_item() 171 bool is_unclean_item(const item_def& item, bool calc_unid) in is_unclean_item() 187 bool is_chaotic_item(const item_def& item, bool calc_unid) in is_chaotic_item() 238 static bool _is_potentially_hasty_item(const item_def& item) in _is_potentially_hasty_item() 270 bool is_hasty_item(const item_def& item, bool calc_unid) in is_hasty_item() 312 bool is_wizardly_item(const item_def& item, bool calc_unid) in is_wizardly_item() 377 vector<conduct_type> item_conducts(const item_def &item) in item_conducts() [all …]
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H A D | item-use.cc | 92 vector<const item_def*> item_inv; 93 vector<const item_def*> item_floor; 377 static bool _safe_to_remove_or_wear(const item_def &item, const item_def 702 item_def& new_wpn = *to_wield; in wield_weapon() 1200 item_def *to_wear = nullptr; in wear_armour() 1423 vector<item_def*> rings; in _prompt_ring_to_remove() 1606 static bool _safe_to_remove_or_wear(const item_def &item, const item_def in _safe_to_remove_or_wear() 1680 item_def* first_ring = nullptr; in _swap_rings() 2304 void drink(item_def* potion) in drink() 2560 item_def *target = nullptr; in _choose_target_item_for_scroll() [all …]
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | itemname.h | 38 int mass_item( const item_def &item ); 82 bool item_cursed( const item_def &item ); 83 bool item_uncursed( const item_def &item ); 92 void do_curse_item( item_def &item ); 93 void do_uncurse_item( item_def &item ); 109 void set_helmet_random_desc( item_def &item ); 111 short get_helmet_type( const item_def &item ); 119 int get_weapon_brand( const item_def &item ); 120 int get_ammo_brand( const item_def &item ); 123 bool item_is_rod( const item_def &item ); [all …]
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H A D | randart.h | 31 bool is_random_artefact( const item_def &item ); 32 bool is_unrandom_artefact( const item_def &item ); 33 bool is_fixed_artefact( const item_def &item ); 41 const char *randart_armour_name( const item_def &item ); 46 const char *randart_name( const item_def &item ); 51 const char *randart_ring_name( const item_def &item ); 56 const char *unrandart_descrip( char which_descrip, const item_def &item ); 73 void randart_wpn_properties( const item_def &item, 76 int randart_wpn_property( const item_def &item, char prop ); 84 bool make_item_randart( item_def &item ); [all …]
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/dports/multimedia/dvdrip/dvdrip-0.98.11/lib/Video/DVDRip/GUI/ |
H A D | Preferences.pm | 141 if ( $item_def->{avail_method} ) { 142 my $method = $item_def->{avail_method}; 148 if ( $item_def->{type} eq 'string' ) { 149 if ( $item_def->{presets} ) { 151 $ff_params{presets} = $item_def->{presets}; 157 elsif ( $item_def->{type} eq 'number' ) { 160 elsif ( $item_def->{type} eq 'file' ) { 163 elsif ( $item_def->{type} eq 'dir' ) { 190 elsif ( $item_def->{type} eq 'switch' ) { 195 elsif ( $item_def->{type} eq 'popup' ) { [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/catch2-tests/ |
H A D | test_items.cc | 17 item_def foo; 21 item_def scroll_of_fear; 38 static item_def simple_create_item(object_class_type base_type, 42 static item_def simple_create_item(object_class_type base_type, in simple_create_item() 45 item_def item; in simple_create_item() 62 item_def item = you.inv[i]; in find_inv_index_with_exact_item() 75 item_def scroll_of_fear; 87 item_def item = you.inv[i]; 119 item_def item = you.inv[i]; 136 static void find_and_equip_exact_item(item_def item){ in find_and_equip_exact_item() [all …]
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