Searched refs:itemanim (Results 1 – 3 of 3) sorted by relevance
154 static ItemAnimType *itemanim = NULL; variable419 if (itemanim) { in ReleaseMemoryActor()420 delete [] itemanim; in ReleaseMemoryActor()421 itemanim = NULL; in ReleaseMemoryActor()2115 itemanim = new ItemAnimType[animcount]; in InitActorTables()2117 strnlwrcpy(itemanim[i].itemname, tm->QueryField(i,0),8 ); in InitActorTables()2118 itemanim[i].animation = (ieByte) atoi( tm->QueryField(i,1) ); in InitActorTables()9616 if ( strnicmp(item->ItemResRef, itemanim[i].itemname, 8) == 0) { in ChargeItem()9617 stance = itemanim[i].animation; in ChargeItem()
797 :ref:`layout-interact-itemanim` for details.1115 the item’s animation state, see :ref:`layout-interact-itemanim`).1182 .. _layout-interact-itemanim: