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Searched refs:itemanim (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp154 static ItemAnimType *itemanim = NULL; variable
419 if (itemanim) { in ReleaseMemoryActor()
420 delete [] itemanim; in ReleaseMemoryActor()
421 itemanim = NULL; in ReleaseMemoryActor()
2115 itemanim = new ItemAnimType[animcount]; in InitActorTables()
2117 strnlwrcpy(itemanim[i].itemname, tm->QueryField(i,0),8 ); in InitActorTables()
2118 itemanim[i].animation = (ieByte) atoi( tm->QueryField(i,1) ); in InitActorTables()
9616 if ( strnicmp(item->ItemResRef, itemanim[i].itemname, 8) == 0) { in ChargeItem()
9617 stance = itemanim[i].animation; in ChargeItem()
/dports/emulators/mess/mame-mame0226/docs/source/techspecs/
H A Dlayout_files.rst797 :ref:`layout-interact-itemanim` for details.
1115 the item’s animation state, see :ref:`layout-interact-itemanim`).
1182 .. _layout-interact-itemanim:
/dports/emulators/mame/mame-mame0226/docs/source/techspecs/
H A Dlayout_files.rst797 :ref:`layout-interact-itemanim` for details.
1115 the item’s animation state, see :ref:`layout-interact-itemanim`).
1182 .. _layout-interact-itemanim: