Searched refs:itemselshade (Results 1 – 5 of 5) sorted by relevance
69 itemselshade = 0; in reset()279 _player.itemselshade = _player.itemselshade + 2 * _fpsr; in updateEngine()280 if (_player.itemselshade > 24) in updateEngine()281 _player.itemselshade = 24; in updateEngine()
181 float itemselshade; member
244 _player.itemselshade = 0; in checkInputs()
210 _player.itemselshade = 0; in loadMap()
266 _videoBuffer2->setAlpha((int)(_player.itemselshade * 4)); in drawHud()