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Searched refs:itemslot (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp387 CREItem *itemslot = inventory->GetSlotItem(i); in HasItemCore() local
388 if (!itemslot) in HasItemCore()
390 Item *item = gamedata->GetItem(itemslot->ItemResRef); in HasItemCore()
396 ret = StoreHasItemCore(itemslot->ItemResRef, itemname); in HasItemCore()
398 gamedata->FreeItem(item, itemslot->ItemResRef); in HasItemCore()
412 CREItem *itemslot = inventory->GetSlotItem(i); in GetItemContainer() local
413 if (!itemslot) in GetItemContainer()
415 Item *item = gamedata->GetItem(itemslot->ItemResRef); in GetItemContainer()
419 gamedata->FreeItem(item, itemslot->ItemResRef); in GetItemContainer()
423 if (StoreGetItemCore(itemslot2, itemslot->ItemResRef, itemname, count)) { in GetItemContainer()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMap.cpp2302 const CREItem *itemslot = c->inventory.GetSlotItem(j); in PurgeArea() local
2303 if (itemslot->Flags&IE_INV_ITEM_CRITICAL) { in PurgeArea()