Searched refs:itemslot (Results 1 – 2 of 2) sorted by relevance
387 CREItem *itemslot = inventory->GetSlotItem(i); in HasItemCore() local388 if (!itemslot) in HasItemCore()390 Item *item = gamedata->GetItem(itemslot->ItemResRef); in HasItemCore()396 ret = StoreHasItemCore(itemslot->ItemResRef, itemname); in HasItemCore()398 gamedata->FreeItem(item, itemslot->ItemResRef); in HasItemCore()412 CREItem *itemslot = inventory->GetSlotItem(i); in GetItemContainer() local413 if (!itemslot) in GetItemContainer()415 Item *item = gamedata->GetItem(itemslot->ItemResRef); in GetItemContainer()419 gamedata->FreeItem(item, itemslot->ItemResRef); in GetItemContainer()423 if (StoreGetItemCore(itemslot2, itemslot->ItemResRef, itemname, count)) { in GetItemContainer()
2302 const CREItem *itemslot = c->inventory.GetSlotItem(j); in PurgeArea() local2303 if (itemslot->Flags&IE_INV_ITEM_CRITICAL) { in PurgeArea()