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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DUpdate_Frame.cpp40 const double ivDT = 0.004; // const interval in processMouse() local
41 while (time > ivDT) in processMouse()
42 { time -= ivDT; in processMouse()
45 Real fSmooth = (powf(1.0f - pSet->cam_inert, 2.2f) * 40.f + 0.1f) * ivDT; in processMouse()
61 Radian inYaw = rotMul * ivDT * (fRot* mRotX + fkRot* mRotKX); in processMouse()
62 Radian inPth = rotMul * ivDT * (fRot* mRotY + fkRot* mRotKY); in processMouse()
63 Vector3 inMove = moveMul * ivDT * (fMove * mTrans); in processMouse()