Searched refs:joeFacing (Results 1 – 14 of 14) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | logic.cpp | 590 joeFacing(DIR_FRONT); in setupJoe() 640 joeFacing(DIR_FRONT); in setupJoeInRoom() 643 joeFacing(DIR_BACK); in setupJoeInRoom() 646 joeFacing(DIR_RIGHT); in setupJoeInRoom() 649 joeFacing(DIR_LEFT); in setupJoeInRoom() 665 joeFacing(DIR_RIGHT); in setupJoeInRoom() 777 joeFacing(DIR_FRONT); in joeUseDress() 794 joeFacing(DIR_FRONT); in joeUseClothes() 1054 joeFacing(facing); in handleSpecialArea() 1368 joeCutFacing(joeFacing()); in setupRestoredGame() [all …]
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H A D | talk.cpp | 902 parameters = findSpeechParameters("JOE", command, _vm->logic()->joeFacing()); in speakSegment() 910 if (isJoe && _vm->logic()->joeFacing() == DIR_LEFT) in speakSegment() 940 _vm->logic()->joeFacing(faceDirection); in speakSegment() 971 parameters = findSpeechParameters(person->name, 0, _vm->logic()->joeFacing()); in speakSegment() 980 parameters = findSpeechParameters(person->name, 14, _vm->logic()->joeFacing()); in speakSegment() 1003 if (_vm->logic()->joeFacing() == DIR_FRONT || in speakSegment() 1004 _vm->logic()->joeFacing() == DIR_BACK) { in speakSegment()
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H A D | walk.cpp | 106 _vm->logic()->joeFacing(_walkData[1].anim.facing); in animateJoe() 140 _vm->logic()->joeFacing(lastDirection); in animateJoe() 300 _vm->logic()->joeFacing(direction); in moveJoe() 302 _vm->logic()->joePrevFacing(_vm->logic()->joeFacing()); in moveJoe()
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H A D | logic.h | 106 uint16 joeFacing() const { return _joe.facing; } in joeFacing() function 114 void joeFacing(uint16 dir) { _joe.facing = dir; } in joeFacing() function
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H A D | journal.cpp | 110 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in continueGame()
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H A D | command.cpp | 561 _vm->logic()->joeFacing(facing); in makeJoeWalkTo()
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H A D | cutaway.cpp | 131 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | logic.cpp | 590 joeFacing(DIR_FRONT); in setupJoe() 640 joeFacing(DIR_FRONT); in setupJoeInRoom() 643 joeFacing(DIR_BACK); in setupJoeInRoom() 646 joeFacing(DIR_RIGHT); in setupJoeInRoom() 649 joeFacing(DIR_LEFT); in setupJoeInRoom() 667 joeFacing(DIR_RIGHT); in setupJoeInRoom() 783 joeFacing(DIR_FRONT); in joeUseDress() 800 joeFacing(DIR_FRONT); in joeUseClothes() 1060 joeFacing(facing); in handleSpecialArea() 1384 joeCutFacing(joeFacing()); in setupRestoredGame() [all …]
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H A D | talk.cpp | 906 parameters = findSpeechParameters("JOE", command, _vm->logic()->joeFacing()); in speakSegment() 914 if (isJoe && _vm->logic()->joeFacing() == DIR_LEFT) in speakSegment() 946 _vm->logic()->joeFacing(faceDirection); in speakSegment() 977 parameters = findSpeechParameters(person->name, 0, _vm->logic()->joeFacing()); in speakSegment() 986 parameters = findSpeechParameters(person->name, 14, _vm->logic()->joeFacing()); in speakSegment() 1009 if (_vm->logic()->joeFacing() == DIR_FRONT || in speakSegment() 1010 _vm->logic()->joeFacing() == DIR_BACK) { in speakSegment()
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H A D | walk.cpp | 106 _vm->logic()->joeFacing(_walkData[1].anim.facing); in animateJoe() 140 _vm->logic()->joeFacing(lastDirection); in animateJoe() 300 _vm->logic()->joeFacing(direction); in moveJoe() 302 _vm->logic()->joePrevFacing(_vm->logic()->joeFacing()); in moveJoe()
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H A D | logic.h | 106 uint16 joeFacing() const { return _joe.facing; } in joeFacing() function 114 void joeFacing(uint16 dir) { _joe.facing = dir; } in joeFacing() function
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H A D | journal.cpp | 110 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in continueGame()
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H A D | command.cpp | 563 _vm->logic()->joeFacing(facing); in makeJoeWalkTo()
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H A D | cutaway.cpp | 131 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in load()
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