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Searched refs:joeFacing (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dlogic.cpp590 joeFacing(DIR_FRONT); in setupJoe()
640 joeFacing(DIR_FRONT); in setupJoeInRoom()
643 joeFacing(DIR_BACK); in setupJoeInRoom()
646 joeFacing(DIR_RIGHT); in setupJoeInRoom()
649 joeFacing(DIR_LEFT); in setupJoeInRoom()
665 joeFacing(DIR_RIGHT); in setupJoeInRoom()
777 joeFacing(DIR_FRONT); in joeUseDress()
794 joeFacing(DIR_FRONT); in joeUseClothes()
1054 joeFacing(facing); in handleSpecialArea()
1368 joeCutFacing(joeFacing()); in setupRestoredGame()
[all …]
H A Dtalk.cpp902 parameters = findSpeechParameters("JOE", command, _vm->logic()->joeFacing()); in speakSegment()
910 if (isJoe && _vm->logic()->joeFacing() == DIR_LEFT) in speakSegment()
940 _vm->logic()->joeFacing(faceDirection); in speakSegment()
971 parameters = findSpeechParameters(person->name, 0, _vm->logic()->joeFacing()); in speakSegment()
980 parameters = findSpeechParameters(person->name, 14, _vm->logic()->joeFacing()); in speakSegment()
1003 if (_vm->logic()->joeFacing() == DIR_FRONT || in speakSegment()
1004 _vm->logic()->joeFacing() == DIR_BACK) { in speakSegment()
H A Dwalk.cpp106 _vm->logic()->joeFacing(_walkData[1].anim.facing); in animateJoe()
140 _vm->logic()->joeFacing(lastDirection); in animateJoe()
300 _vm->logic()->joeFacing(direction); in moveJoe()
302 _vm->logic()->joePrevFacing(_vm->logic()->joeFacing()); in moveJoe()
H A Dlogic.h106 uint16 joeFacing() const { return _joe.facing; } in joeFacing() function
114 void joeFacing(uint16 dir) { _joe.facing = dir; } in joeFacing() function
H A Djournal.cpp110 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in continueGame()
H A Dcommand.cpp561 _vm->logic()->joeFacing(facing); in makeJoeWalkTo()
H A Dcutaway.cpp131 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dlogic.cpp590 joeFacing(DIR_FRONT); in setupJoe()
640 joeFacing(DIR_FRONT); in setupJoeInRoom()
643 joeFacing(DIR_BACK); in setupJoeInRoom()
646 joeFacing(DIR_RIGHT); in setupJoeInRoom()
649 joeFacing(DIR_LEFT); in setupJoeInRoom()
667 joeFacing(DIR_RIGHT); in setupJoeInRoom()
783 joeFacing(DIR_FRONT); in joeUseDress()
800 joeFacing(DIR_FRONT); in joeUseClothes()
1060 joeFacing(facing); in handleSpecialArea()
1384 joeCutFacing(joeFacing()); in setupRestoredGame()
[all …]
H A Dtalk.cpp906 parameters = findSpeechParameters("JOE", command, _vm->logic()->joeFacing()); in speakSegment()
914 if (isJoe && _vm->logic()->joeFacing() == DIR_LEFT) in speakSegment()
946 _vm->logic()->joeFacing(faceDirection); in speakSegment()
977 parameters = findSpeechParameters(person->name, 0, _vm->logic()->joeFacing()); in speakSegment()
986 parameters = findSpeechParameters(person->name, 14, _vm->logic()->joeFacing()); in speakSegment()
1009 if (_vm->logic()->joeFacing() == DIR_FRONT || in speakSegment()
1010 _vm->logic()->joeFacing() == DIR_BACK) { in speakSegment()
H A Dwalk.cpp106 _vm->logic()->joeFacing(_walkData[1].anim.facing); in animateJoe()
140 _vm->logic()->joeFacing(lastDirection); in animateJoe()
300 _vm->logic()->joeFacing(direction); in moveJoe()
302 _vm->logic()->joePrevFacing(_vm->logic()->joeFacing()); in moveJoe()
H A Dlogic.h106 uint16 joeFacing() const { return _joe.facing; } in joeFacing() function
114 void joeFacing(uint16 dir) { _joe.facing = dir; } in joeFacing() function
H A Djournal.cpp110 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in continueGame()
H A Dcommand.cpp563 _vm->logic()->joeFacing(facing); in makeJoeWalkTo()
H A Dcutaway.cpp131 _vm->logic()->joeCutFacing(_vm->logic()->joeFacing()); in load()