Searched refs:joingamefailedmessage_ (Results 1 – 2 of 2) sorted by relevance
11973 ::JoinGameFailedMessage* joingamefailedmessage_;21089 if (joingamefailedmessage_ != NULL) joingamefailedmessage_->::JoinGameFailedMessage::Clear(); in clear_joingamefailedmessage()21095 …return joingamefailedmessage_ != NULL ? *joingamefailedmessage_ : *default_instance().joingamefail… in joingamefailedmessage()21097 …return joingamefailedmessage_ != NULL ? *joingamefailedmessage_ : *default_instance_->joingamefail… in joingamefailedmessage()21102 if (joingamefailedmessage_ == NULL) joingamefailedmessage_ = new ::JoinGameFailedMessage; in mutable_joingamefailedmessage()21104 return joingamefailedmessage_; in mutable_joingamefailedmessage()21108 ::JoinGameFailedMessage* temp = joingamefailedmessage_; in release_joingamefailedmessage()21109 joingamefailedmessage_ = NULL; in release_joingamefailedmessage()21113 delete joingamefailedmessage_; in set_allocated_joingamefailedmessage() local21114 joingamefailedmessage_ = joingamefailedmessage; in set_allocated_joingamefailedmessage()
25352 joingamefailedmessage_ = const_cast< ::JoinGameFailedMessage*>(25355 …joingamefailedmessage_ = const_cast< ::JoinGameFailedMessage*>(&::JoinGameFailedMessage::default_i…25729 joingamefailedmessage_ = NULL;25824 delete joingamefailedmessage_;25986 if (joingamefailedmessage_ != NULL) joingamefailedmessage_->::JoinGameFailedMessage::Clear();28941 std::swap(joingamefailedmessage_, other->joingamefailedmessage_);