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Searched refs:jointOkay (Results 1 – 16 of 16) sorted by relevance

/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Island.cpp293 bool jointOkay = m_joints[i]->SolvePositionConstraints(b2_contactBaumgarte); in Solve() local
294 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/
H A Db2Island.cpp263 bool jointOkay = m_joints[i]->SolvePositionConstraints(); in Solve() local
264 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/
H A Db2Island.cpp263 bool jointOkay = m_joints[i]->SolvePositionConstraints(); in Solve() local
264 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/
H A Db2Island.cpp263 bool jointOkay = m_joints[i]->SolvePositionConstraints(); in Solve() local
264 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Island.cpp307 bool jointOkay = m_joints[i]->SolvePositionConstraints(b2_contactBaumgarte); in Solve() local
308 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_island.cpp322 bool jointOkay = m_joints[j]->SolvePositionConstraints(solverData); in Solve() local
323 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[j]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[j]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Island.cpp317 bool jointOkay = m_joints[i]->SolvePositionConstraints(solverData); in Solve() local
318 jointsOkay = jointsOkay && jointOkay; in Solve()