Searched refs:joystick_button_pressed (Results 1 – 6 of 6) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Input/ |
H A D | joystick.h | 46 void joystick_button_pressed(int instance_id, int button, bool down);
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H A D | joystick_sdl.cpp | 99 void joystick_button_pressed(int instance_id, int button, bool down) { in joystick_button_pressed() function
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/dports/graphics/radius-engine/radius-engine-1.1/ |
H A D | r_layer.h | 51 r_object_ref_t joystick_button_pressed; member
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H A D | r_layer.c | 55 …{ "joystickButtonPressed", LUA_TFUNCTION, 0, offsetof(r_layer_t, joystick_button_pressed), R_TRU… 85 r_object_ref_init(&layer->joystick_button_pressed); in r_layer_init()
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H A D | r_event.c | 322 r_status_t status = r_object_ref_push(rs, (r_object_t*)layer, &layer->joystick_button_pressed); in r_event_handle_joystick_button_event()
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/dports/games/alephone/alephone-release-20190331/Source_Files/ |
H A D | shell.cpp | 1377 joystick_button_pressed(event.cbutton.which, event.cbutton.button, true); in process_event() 1387 joystick_button_pressed(event.cbutton.which, event.cbutton.button, false); in process_event()
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