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Searched refs:joystick_button_pressed (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Input/
H A Djoystick.h46 void joystick_button_pressed(int instance_id, int button, bool down);
H A Djoystick_sdl.cpp99 void joystick_button_pressed(int instance_id, int button, bool down) { in joystick_button_pressed() function
/dports/graphics/radius-engine/radius-engine-1.1/
H A Dr_layer.h51 r_object_ref_t joystick_button_pressed; member
H A Dr_layer.c55 …{ "joystickButtonPressed", LUA_TFUNCTION, 0, offsetof(r_layer_t, joystick_button_pressed), R_TRU…
85 r_object_ref_init(&layer->joystick_button_pressed); in r_layer_init()
H A Dr_event.c322 r_status_t status = r_object_ref_push(rs, (r_object_t*)layer, &layer->joystick_button_pressed); in r_event_handle_joystick_button_event()
/dports/games/alephone/alephone-release-20190331/Source_Files/
H A Dshell.cpp1377 joystick_button_pressed(event.cbutton.which, event.cbutton.button, true); in process_event()
1387 joystick_button_pressed(event.cbutton.which, event.cbutton.button, false); in process_event()