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Searched refs:jump_sound (Results 1 – 8 of 8) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/
H A DPlayer.cpp213 s_soundHyperdrive.Play(m_hyperspace.sounds.jump_sound.c_str()); in OnEnterHyperspace()
H A DShip.h59 std::string jump_sound; member
H A DShip.cpp154 m_hyperspace.sounds.jump_sound = shipObj.value("hyperspace_jump_sound", ""); in Ship()
282 shipObj["hyperspace_jump_sound"] = m_hyperspace.sounds.jump_sound; in SaveToJson()
1566 Sound::BodyMakeNoise(this, m_hyperspace.sounds.jump_sound.c_str(), 1.f); in OnEnterHyperspace()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc160 DF("JUMP_SOUND", jump_sound, DDF_MainLookupSound),
1824 jump_sound = src.jump_sound; in CopyDetail()
1952 jump_sound = sfx_None; in Default()
H A Dthing.h810 struct sfx_s *jump_sound; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_user.cc149 if (pl->mo->info->jump_sound) in P_PlayerJump()
158 S_StartFX(pl->mo->info->jump_sound, sfx_cat, pl->mo); in P_PlayerJump()
/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaShip.cpp756 sounds.jump_sound = t.Get("jump", "Hyperdrive_Jump"); in l_ship_initiate_hyperjump_to()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/playable/
H A Dfrogatto_playable.cfg104 jump_sound: "def() [[if('fbr' in st, sound('jump-wood'+1d10+'.wav',0.7),
334 on_enter_jump_anim: "[set(zorder, 10),jump_sound()]",