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Searched refs:jump_v (Results 1 – 4 of 4) sorted by relevance

/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/
H A DPlayer.c96 cpFloat jump_v = cpfsqrt(2.0*JUMP_HEIGHT*GRAVITY); in update() local
97 playerBody->v = cpvadd(playerBody->v, cpv(0.0, jump_v)); in update()
99 remainingBoost = JUMP_BOOST_HEIGHT/jump_v; in update()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dboids.c1176 float jump_v[3]; in boid_brain() local
1210 copy_v3_v3(jump_v, dir); in boid_brain()
1211 jump_v[2] = z_v; in boid_brain()
1212 mul_v3_fl(jump_v, ground_v); in boid_brain()
1214 normalize_v3(jump_v); in boid_brain()
1215 mul_v3_fl(jump_v, len); in boid_brain()
1216 add_v2_v2v2(jump_v, jump_v, pa->prev_state.vel); in boid_brain()
1227 copy_v3_v3(pa->prev_state.vel, jump_v); in boid_brain()
/dports/print/ghostscript8-x11/ghostscript-8.71/base/
H A Dgswts.c374 double jump_v = wcpj->vfast_a * xa + wcpj->vslow_a * ya; in wts_j_add_jump() local
376 jump_v -= floor(jump_v + 0.5); in wts_j_add_jump()
378 *pv += pa * jump_v; in wts_j_add_jump()
/dports/print/ghostscript8-base/ghostscript-8.71/base/
H A Dgswts.c374 double jump_v = wcpj->vfast_a * xa + wcpj->vslow_a * ya; in wts_j_add_jump() local
376 jump_v -= floor(jump_v + 0.5); in wts_j_add_jump()
378 *pv += pa * jump_v; in wts_j_add_jump()