/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | officer_grayford.cpp | 51 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 59 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 78 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 306 Actor_Says(kActorOfficerGrayford, 230, 13); in ClickedByPlayer() 320 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer() 345 Actor_Says(kActorOfficerGrayford, 160, 13); in ClickedByPlayer() 358 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer() 382 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer() 397 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer() 540 Actor_Says(kActorOfficerGrayford, 120, 19); in GoalChanged() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | officer_grayford.cpp | 52 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 60 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 79 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update() 310 Actor_Says(kActorOfficerGrayford, 230, 13); in ClickedByPlayer() 324 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer() 349 Actor_Says(kActorOfficerGrayford, 160, 13); in ClickedByPlayer() 362 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer() 388 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer() 403 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer() 546 Actor_Says(kActorOfficerGrayford, 120, 19); in GoalChanged() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug05.cpp | 98 if ( actorId == kActorOfficerGrayford in ClickedOnActor() 102 Actor_Says(kActorOfficerGrayford, 220, -1); in ClickedOnActor() 104 Actor_Says(kActorOfficerGrayford, 230, -1); in ClickedOnActor() 106 Actor_Says(kActorOfficerGrayford, 240, -1); in ClickedOnActor() 193 Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05); in PlayerWalkedIn() 194 Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); in PlayerWalkedIn() 195 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead); in PlayerWalkedIn() 196 Actor_Retired_Here(kActorOfficerGrayford, 70, 36, true, -1); in PlayerWalkedIn() 214 if (!Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) { in PlayerWalkedIn() 216 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn() [all …]
|
H A D | ct12.cpp | 147 if (actorId == kActorOfficerGrayford in ClickedOnActor() 152 Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); in ClickedOnActor() 153 Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); in ClickedOnActor() 155 Actor_Says(kActorOfficerGrayford, 20, kAnimationModeTalk); in ClickedOnActor() 157 Actor_Says(kActorOfficerGrayford, 30, kAnimationModeTalk); in ClickedOnActor() 159 Actor_Says(kActorOfficerGrayford, 40, kAnimationModeTalk); in ClickedOnActor() 160 Actor_Says(kActorOfficerGrayford, 50, kAnimationModeTalk); in ClickedOnActor() 161 Actor_Says(kActorOfficerGrayford, 60, kAnimationModeTalk); in ClickedOnActor() 163 Actor_Says(kActorOfficerGrayford, 70, kAnimationModeTalk); in ClickedOnActor() 164 Actor_Says(kActorOfficerGrayford, 80, kAnimationModeTalk); in ClickedOnActor() [all …]
|
H A D | dr04.cpp | 126 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); // Grayford arriv… in ClickedOnActor() 134 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); in ClickedOnActor() 140 if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04a in ClickedOnActor() 141 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04b in ClickedOnActor() 143 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); /… in ClickedOnActor() 161 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in ClickedOnExit() 268 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in SceneFrameAdvanced()
|
H A D | ug07.cpp | 182 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordBlockingUG07); in PlayerWalkedIn() 194 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordBlockingUG07 in PlayerWalkedOut() 198 Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford); in PlayerWalkedOut() 200 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4); in PlayerWalkedOut()
|
H A D | hf05.cpp | 326 Actor_Says(kActorOfficerGrayford, 200, kAnimationModeTalk); in PlayerWalkedIn() 327 Actor_Says(kActorOfficerGrayford, 210, kAnimationModeTalk); in PlayerWalkedIn() 596 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05); in policeAttack() 597 Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300); in policeAttack() 599 ADQ_Add(kActorOfficerGrayford, 260, -1); in policeAttack() 602 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in policeAttack() 762 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 763 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
|
H A D | tb03.cpp | 67 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrestMcCoyInTB03Act4); in InitializeScene() 146 Actor_Says(kActorOfficerGrayford, 260, -1); in PlayerWalkedIn()
|
H A D | ug04.cpp | 181 ADQ_Add(kActorOfficerGrayford, 520, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn() 184 ADQ_Add(kActorOfficerGrayford, 530, kAnimationModeTalk); in PlayerWalkedIn()
|
H A D | hf01.cpp | 333 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn() 336 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF01); in PlayerWalkedIn() 337 Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); in PlayerWalkedIn() 339 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in PlayerWalkedIn()
|
H A D | ps01.cpp | 295 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 303 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
|
H A D | ma01.cpp | 279 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 287 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
|
H A D | hf06.cpp | 321 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds() 322 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug05.cpp | 98 if ( actorId == kActorOfficerGrayford in ClickedOnActor() 102 Actor_Says(kActorOfficerGrayford, 220, -1); in ClickedOnActor() 104 Actor_Says(kActorOfficerGrayford, 230, -1); in ClickedOnActor() 106 Actor_Says(kActorOfficerGrayford, 240, -1); in ClickedOnActor() 193 Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05); in PlayerWalkedIn() 194 Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); in PlayerWalkedIn() 195 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead); in PlayerWalkedIn() 196 Actor_Retired_Here(kActorOfficerGrayford, 70, 36, true, -1); in PlayerWalkedIn() 214 if (!Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) { in PlayerWalkedIn() 216 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn() [all …]
|
H A D | ct12.cpp | 147 if (actorId == kActorOfficerGrayford in ClickedOnActor() 152 Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); in ClickedOnActor() 153 Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); in ClickedOnActor() 155 Actor_Says(kActorOfficerGrayford, 20, kAnimationModeTalk); in ClickedOnActor() 157 Actor_Says(kActorOfficerGrayford, 30, kAnimationModeTalk); in ClickedOnActor() 159 Actor_Says(kActorOfficerGrayford, 40, kAnimationModeTalk); in ClickedOnActor() 160 Actor_Says(kActorOfficerGrayford, 50, kAnimationModeTalk); in ClickedOnActor() 161 Actor_Says(kActorOfficerGrayford, 60, kAnimationModeTalk); in ClickedOnActor() 163 Actor_Says(kActorOfficerGrayford, 70, kAnimationModeTalk); in ClickedOnActor() 164 Actor_Says(kActorOfficerGrayford, 80, kAnimationModeTalk); in ClickedOnActor() [all …]
|
H A D | dr04.cpp | 126 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); // Grayford arriv… in ClickedOnActor() 134 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); in ClickedOnActor() 140 if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04a in ClickedOnActor() 141 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04b in ClickedOnActor() 143 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); /… in ClickedOnActor() 161 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in ClickedOnExit() 268 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in SceneFrameAdvanced()
|
H A D | ug07.cpp | 182 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordBlockingUG07); in PlayerWalkedIn() 194 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordBlockingUG07 in PlayerWalkedOut() 198 Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford); in PlayerWalkedOut() 200 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4); in PlayerWalkedOut()
|
H A D | hf05.cpp | 330 Actor_Says(kActorOfficerGrayford, 200, kAnimationModeTalk); in PlayerWalkedIn() 331 Actor_Says(kActorOfficerGrayford, 210, kAnimationModeTalk); in PlayerWalkedIn() 674 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05); in policeAttack() 675 Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300); in policeAttack() 677 ADQ_Add(kActorOfficerGrayford, 260, -1); in policeAttack() 680 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in policeAttack() 847 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds() 848 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
|
H A D | tb03.cpp | 67 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrestMcCoyInTB03Act4); in InitializeScene() 146 Actor_Says(kActorOfficerGrayford, 260, -1); in PlayerWalkedIn()
|
H A D | ug04.cpp | 181 ADQ_Add(kActorOfficerGrayford, 520, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn() 184 ADQ_Add(kActorOfficerGrayford, 530, kAnimationModeTalk); in PlayerWalkedIn()
|
H A D | hf01.cpp | 339 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn() 342 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF01); in PlayerWalkedIn() 343 Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); in PlayerWalkedIn() 345 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in PlayerWalkedIn()
|
H A D | ps01.cpp | 295 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 303 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
|
H A D | ma01.cpp | 279 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn() 287 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | init_script.cpp | 2764 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerGrayford, 40); in Init_Actor_Friendliness() 2774 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerGrayford, 55); in Init_Actor_Friendliness() 2817 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerGrayford, 35); in Init_Actor_Friendliness() 2831 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGuzza, 75); in Init_Actor_Friendliness() 2837 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorKlein, 80); in Init_Actor_Friendliness() 2839 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGaff, 85); in Init_Actor_Friendliness() 2854 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerGrayford, 70); in Init_Actor_Friendliness() 2870 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerGrayford, 65); in Init_Actor_Friendliness() 2889 Actor_Set_Combat_Aggressiveness(kActorOfficerGrayford, 60); in Init_Actor_Combat_Aggressiveness() 2910 Actor_Set_Intelligence(kActorOfficerGrayford, 40); in Init_Actor_Intelligence() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | init_script.cpp | 2773 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerGrayford, 40); in Init_Actor_Friendliness() 2783 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerGrayford, 55); in Init_Actor_Friendliness() 2826 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerGrayford, 35); in Init_Actor_Friendliness() 2840 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGuzza, 75); in Init_Actor_Friendliness() 2846 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorKlein, 80); in Init_Actor_Friendliness() 2848 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGaff, 85); in Init_Actor_Friendliness() 2863 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerGrayford, 70); in Init_Actor_Friendliness() 2879 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerGrayford, 65); in Init_Actor_Friendliness() 2898 Actor_Set_Combat_Aggressiveness(kActorOfficerGrayford, 60); in Init_Actor_Combat_Aggressiveness() 2919 Actor_Set_Intelligence(kActorOfficerGrayford, 40); in Init_Actor_Intelligence() [all …]
|