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Searched refs:kActorOfficerGrayford (Results 1 – 25 of 39) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dofficer_grayford.cpp51 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
59 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
78 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
306 Actor_Says(kActorOfficerGrayford, 230, 13); in ClickedByPlayer()
320 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer()
345 Actor_Says(kActorOfficerGrayford, 160, 13); in ClickedByPlayer()
358 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer()
382 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer()
397 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer()
540 Actor_Says(kActorOfficerGrayford, 120, 19); in GoalChanged()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_grayford.cpp52 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
60 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
79 AI_Movement_Track_Flush(kActorOfficerGrayford); in Update()
310 Actor_Says(kActorOfficerGrayford, 230, 13); in ClickedByPlayer()
324 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer()
349 Actor_Says(kActorOfficerGrayford, 160, 13); in ClickedByPlayer()
362 Actor_Says(kActorOfficerGrayford, 330, 13); in ClickedByPlayer()
388 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer()
403 Actor_Says(kActorOfficerGrayford, 190, 19); in ClickedByPlayer()
546 Actor_Says(kActorOfficerGrayford, 120, 19); in GoalChanged()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug05.cpp98 if ( actorId == kActorOfficerGrayford in ClickedOnActor()
102 Actor_Says(kActorOfficerGrayford, 220, -1); in ClickedOnActor()
104 Actor_Says(kActorOfficerGrayford, 230, -1); in ClickedOnActor()
106 Actor_Says(kActorOfficerGrayford, 240, -1); in ClickedOnActor()
193 Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05); in PlayerWalkedIn()
194 Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); in PlayerWalkedIn()
195 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead); in PlayerWalkedIn()
196 Actor_Retired_Here(kActorOfficerGrayford, 70, 36, true, -1); in PlayerWalkedIn()
214 if (!Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) { in PlayerWalkedIn()
216 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn()
[all …]
H A Dct12.cpp147 if (actorId == kActorOfficerGrayford in ClickedOnActor()
152 Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); in ClickedOnActor()
153 Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); in ClickedOnActor()
155 Actor_Says(kActorOfficerGrayford, 20, kAnimationModeTalk); in ClickedOnActor()
157 Actor_Says(kActorOfficerGrayford, 30, kAnimationModeTalk); in ClickedOnActor()
159 Actor_Says(kActorOfficerGrayford, 40, kAnimationModeTalk); in ClickedOnActor()
160 Actor_Says(kActorOfficerGrayford, 50, kAnimationModeTalk); in ClickedOnActor()
161 Actor_Says(kActorOfficerGrayford, 60, kAnimationModeTalk); in ClickedOnActor()
163 Actor_Says(kActorOfficerGrayford, 70, kAnimationModeTalk); in ClickedOnActor()
164 Actor_Says(kActorOfficerGrayford, 80, kAnimationModeTalk); in ClickedOnActor()
[all …]
H A Ddr04.cpp126 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); // Grayford arriv… in ClickedOnActor()
134 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); in ClickedOnActor()
140 if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04a in ClickedOnActor()
141 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04b in ClickedOnActor()
143 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); /… in ClickedOnActor()
161 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in ClickedOnExit()
268 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in SceneFrameAdvanced()
H A Dug07.cpp182 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordBlockingUG07); in PlayerWalkedIn()
194 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordBlockingUG07 in PlayerWalkedOut()
198 Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford); in PlayerWalkedOut()
200 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4); in PlayerWalkedOut()
H A Dhf05.cpp326 Actor_Says(kActorOfficerGrayford, 200, kAnimationModeTalk); in PlayerWalkedIn()
327 Actor_Says(kActorOfficerGrayford, 210, kAnimationModeTalk); in PlayerWalkedIn()
596 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05); in policeAttack()
597 Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300); in policeAttack()
599 ADQ_Add(kActorOfficerGrayford, 260, -1); in policeAttack()
602 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in policeAttack()
762 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
763 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
H A Dtb03.cpp67 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrestMcCoyInTB03Act4); in InitializeScene()
146 Actor_Says(kActorOfficerGrayford, 260, -1); in PlayerWalkedIn()
H A Dug04.cpp181 ADQ_Add(kActorOfficerGrayford, 520, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn()
184 ADQ_Add(kActorOfficerGrayford, 530, kAnimationModeTalk); in PlayerWalkedIn()
H A Dhf01.cpp333 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn()
336 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF01); in PlayerWalkedIn()
337 Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); in PlayerWalkedIn()
339 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in PlayerWalkedIn()
H A Dps01.cpp295 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
303 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dma01.cpp279 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
287 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dhf06.cpp321 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
322 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, … in addAmbientSounds()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug05.cpp98 if ( actorId == kActorOfficerGrayford in ClickedOnActor()
102 Actor_Says(kActorOfficerGrayford, 220, -1); in ClickedOnActor()
104 Actor_Says(kActorOfficerGrayford, 230, -1); in ClickedOnActor()
106 Actor_Says(kActorOfficerGrayford, 240, -1); in ClickedOnActor()
193 Actor_Put_In_Set(kActorOfficerGrayford, kSetUG05); in PlayerWalkedIn()
194 Actor_Set_At_XYZ(kActorOfficerGrayford, 4.22f, -1.37f, -925.0f, 750); in PlayerWalkedIn()
195 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordDead); in PlayerWalkedIn()
196 Actor_Retired_Here(kActorOfficerGrayford, 70, 36, true, -1); in PlayerWalkedIn()
214 if (!Actor_Query_In_Set(kActorOfficerGrayford, kSetUG05)) { in PlayerWalkedIn()
216 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn()
[all …]
H A Dct12.cpp147 if (actorId == kActorOfficerGrayford in ClickedOnActor()
152 Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); in ClickedOnActor()
153 Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); in ClickedOnActor()
155 Actor_Says(kActorOfficerGrayford, 20, kAnimationModeTalk); in ClickedOnActor()
157 Actor_Says(kActorOfficerGrayford, 30, kAnimationModeTalk); in ClickedOnActor()
159 Actor_Says(kActorOfficerGrayford, 40, kAnimationModeTalk); in ClickedOnActor()
160 Actor_Says(kActorOfficerGrayford, 50, kAnimationModeTalk); in ClickedOnActor()
161 Actor_Says(kActorOfficerGrayford, 60, kAnimationModeTalk); in ClickedOnActor()
163 Actor_Says(kActorOfficerGrayford, 70, kAnimationModeTalk); in ClickedOnActor()
164 Actor_Says(kActorOfficerGrayford, 80, kAnimationModeTalk); in ClickedOnActor()
[all …]
H A Ddr04.cpp126 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); // Grayford arriv… in ClickedOnActor()
134 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); in ClickedOnActor()
140 if (Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04a in ClickedOnActor()
141 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordPatrolsAtDR04b in ClickedOnActor()
143 …Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04); /… in ClickedOnActor()
161 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in ClickedOnExit()
268 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrivesToDR04); in SceneFrameAdvanced()
H A Dug07.cpp182 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordBlockingUG07); in PlayerWalkedIn()
194 || Actor_Query_Goal_Number(kActorOfficerGrayford) == kGoalOfficerGrayfordBlockingUG07 in PlayerWalkedOut()
198 Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford); in PlayerWalkedOut()
200 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordPrepareToHuntAroundAct4); in PlayerWalkedOut()
H A Dhf05.cpp330 Actor_Says(kActorOfficerGrayford, 200, kAnimationModeTalk); in PlayerWalkedIn()
331 Actor_Says(kActorOfficerGrayford, 210, kAnimationModeTalk); in PlayerWalkedIn()
674 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05); in policeAttack()
675 Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300); in policeAttack()
677 ADQ_Add(kActorOfficerGrayford, 260, -1); in policeAttack()
680 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in policeAttack()
847 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 380, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
848 …Ambient_Sounds_Add_Speech_Sound(kActorOfficerGrayford, 510, 5u, 70u, 7, 10, -50, 50, -101, -101, 1… in addAmbientSounds()
H A Dtb03.cpp67 Actor_Set_Goal_Number(kActorOfficerGrayford, kGoalOfficerGrayfordArrestMcCoyInTB03Act4); in InitializeScene()
146 Actor_Says(kActorOfficerGrayford, 260, -1); in PlayerWalkedIn()
H A Dug04.cpp181 ADQ_Add(kActorOfficerGrayford, 520, kAnimationModeTalk); // LA, South Kipple Unit 2. Go ahead. in PlayerWalkedIn()
184 ADQ_Add(kActorOfficerGrayford, 530, kAnimationModeTalk); in PlayerWalkedIn()
H A Dhf01.cpp339 ADQ_Add(kActorOfficerGrayford, 280, kAnimationModeTalk); in PlayerWalkedIn()
342 Actor_Put_In_Set(kActorOfficerGrayford, kSetHF01); in PlayerWalkedIn()
343 Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); in PlayerWalkedIn()
345 …Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy… in PlayerWalkedIn()
H A Dps01.cpp295 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
303 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
H A Dma01.cpp279 ADQ_Add(kActorOfficerGrayford, 360, kAnimationModeTalk); // sector 3 - go ahead in PlayerWalkedIn()
287 ADQ_Add(kActorOfficerGrayford, 370, kAnimationModeTalk); // sector 3 - responding code 3 in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dinit_script.cpp2764 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerGrayford, 40); in Init_Actor_Friendliness()
2774 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerGrayford, 55); in Init_Actor_Friendliness()
2817 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerGrayford, 35); in Init_Actor_Friendliness()
2831 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGuzza, 75); in Init_Actor_Friendliness()
2837 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorKlein, 80); in Init_Actor_Friendliness()
2839 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGaff, 85); in Init_Actor_Friendliness()
2854 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerGrayford, 70); in Init_Actor_Friendliness()
2870 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerGrayford, 65); in Init_Actor_Friendliness()
2889 Actor_Set_Combat_Aggressiveness(kActorOfficerGrayford, 60); in Init_Actor_Combat_Aggressiveness()
2910 Actor_Set_Intelligence(kActorOfficerGrayford, 40); in Init_Actor_Intelligence()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dinit_script.cpp2773 Actor_Set_Friendliness_To_Other(kActorGordo, kActorOfficerGrayford, 40); in Init_Actor_Friendliness()
2783 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorOfficerGrayford, 55); in Init_Actor_Friendliness()
2826 Actor_Set_Friendliness_To_Other(kActorZuben, kActorOfficerGrayford, 35); in Init_Actor_Friendliness()
2840 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGuzza, 75); in Init_Actor_Friendliness()
2846 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorKlein, 80); in Init_Actor_Friendliness()
2848 Actor_Set_Friendliness_To_Other(kActorOfficerGrayford, kActorGaff, 85); in Init_Actor_Friendliness()
2863 Actor_Set_Friendliness_To_Other(kActorKlein, kActorOfficerGrayford, 70); in Init_Actor_Friendliness()
2879 Actor_Set_Friendliness_To_Other(kActorGaff, kActorOfficerGrayford, 65); in Init_Actor_Friendliness()
2898 Actor_Set_Combat_Aggressiveness(kActorOfficerGrayford, 60); in Init_Actor_Combat_Aggressiveness()
2919 Actor_Set_Intelligence(kActorOfficerGrayford, 40); in Init_Actor_Intelligence()
[all …]

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