Searched refs:kEventInventory (Results 1 – 8 of 8) sorted by relevance
42 kEventInventory = 2, enumerator
257 _input->setInputEvent(kEventInventory, 0x08) in initInput()1123 } else if (_input->pollEvent(kEventInventory)) { in updateGameState2()
262 _input->setInputEvent(kEventInventory, 0x08) in initInput()1130 } else if (_input->pollEvent(kEventInventory)) { in updateGameState2()
273 _input->setInputEvent(kEventInventory, 0x04) in initInput()
763 } else if (_vm->_input->pollEvent(kEventInventory)) { in cursorInteractControlRoutine()
761 } else if (_vm->_input->pollEvent(kEventInventory)) { in cursorInteractControlRoutine()