Searched refs:kGoalTransientDefault (Results 1 – 6 of 6) sorted by relevance
70 if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { in SceneLoaded()83 && Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault in ClickedOn3DObject()223 if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { in ClickedOnExit()
38 Actor_Set_Goal_Number(kActorTransient, kGoalTransientDefault); in Initialize()51 && (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault in Update()107 if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { // stop diggin the trash in TimerExpired()
38 Actor_Set_Goal_Number(kActorTransient, kGoalTransientDefault); in Initialize()51 && (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault in Update()109 if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { // stop diggin the trash in TimerExpired()
2414 kGoalTransientDefault = 0, enumerator
3200 kGoalTransientDefault = 0, enumerator