Searched refs:kInvFlask (Results 1 – 3 of 3) sorted by relevance
86 if (_curItem == 0 && _player.inventory[kInvFlask] > 0) { in checkInputs()101 _player.inventory[kInvFlask]--; in checkInputs()551 if (_objectInfo[o].type == 2 && _player.inventory[kInvFlask] < 9) { in handleWalking()554 _player.inventory[kInvFlask]++; in handleWalking()
69 kInvFlask = 0, enumerator
65 if (_player.inventory[kInvFlask] < 9) { in attack()66 _player.inventory[kInvFlask]++; in attack()