Searched refs:kInvMasterKey (Results 1 – 3 of 3) sorted by relevance
163 if (_curItem == 4 && _player.inventory[kInvMasterKey] > 0 && _canUseKey && _lockType == 2) { in checkInputs()167 _player.inventory[kInvMasterKey]--; in checkInputs()
73 kInvMasterKey enumerator
92 _player.inventory[kInvMasterKey]++; in attack()