Searched refs:kInvShock (Results 1 – 3 of 3) sorted by relevance
138 if (_curItem == 2 && _player.inventory[kInvShock] > 0) { in checkInputs()143 _player.inventory[kInvShock]--; in checkInputs()579 …if (_objectInfo[o].script == 9 && _player.inventory[kInvShock] < 9 && (_curMap == 41 && _scriptFla… in handleWalking()582 _player.inventory[kInvShock]++; in handleWalking()596 if (_objectInfo[o].script == 9 && _player.inventory[kInvShock] < 9) { in handleWalking()599 _player.inventory[kInvShock]++; in handleWalking()
71 kInvShock, enumerator
258 if (_player.inventory[kInvShock] < 9) { in attack()259 _player.inventory[kInvShock]++; in attack()