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Searched refs:kInvShock (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dinput.cpp138 if (_curItem == 2 && _player.inventory[kInvShock] > 0) { in checkInputs()
143 _player.inventory[kInvShock]--; in checkInputs()
579 …if (_objectInfo[o].script == 9 && _player.inventory[kInvShock] < 9 && (_curMap == 41 && _scriptFla… in handleWalking()
582 _player.inventory[kInvShock]++; in handleWalking()
596 if (_objectInfo[o].script == 9 && _player.inventory[kInvShock] < 9) { in handleWalking()
599 _player.inventory[kInvShock]++; in handleWalking()
H A Dgriffon.h71 kInvShock, enumerator
H A Dcombat.cpp258 if (_player.inventory[kInvShock] < 9) { in attack()
259 _player.inventory[kInvShock]++; in attack()