Searched refs:kMaxBackAnims (Results 1 – 11 of 11) sorted by relevance
248 for (int backAnimSlot = 0; backAnimSlot < kMaxBackAnims; backAnimSlot++) { in syncGame()344 for (int backAnimSlot = 0; backAnimSlot < kMaxBackAnims; backAnimSlot++) { in syncGame()
284 for (int i = 0; i < kMaxBackAnims; i++) { in showBackAnims()377 for (int i = 0; i < kMaxBackAnims; i++) { in clearBackAnimList()
406 static const int kMaxBackAnims = 64; variable
364 for (int i = 0; i < kMaxBackAnims; i++) { in init()
356 for (int i = 0; i < _vm->kMaxBackAnims; i++) { in installBackAnims()
244 for (int backAnimSlot = 0; backAnimSlot < kMaxBackAnims; backAnimSlot++) { in syncGame()340 for (int backAnimSlot = 0; backAnimSlot < kMaxBackAnims; backAnimSlot++) { in syncGame()
284 for (int i = 0; i < kMaxBackAnims; i++) { in showBackAnims()379 for (int i = 0; i < kMaxBackAnims; i++) { in clearBackAnimList()
402 static const int kMaxBackAnims = 64; variable
355 for (int i = 0; i < kMaxBackAnims; i++) { in init()
36 static const int kMaxBackAnims = 64; variable889 printArray(rooms[i].backAnim, 4, kMaxBackAnims, false); in main()939 for (int b = 0; b < kMaxBackAnims; b++) { in main()