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Searched refs:kMediumWater (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daicult.cpp248 case kMediumWater: in thinkGoto()
266 case kMediumWater: in thinkChase()
292 case kMediumWater: in thinkChase()
306 case kMediumWater: in thinkChase()
335 if (pXSprite->medium != kMediumWater && pXSprite->medium != kMediumGoo) in thinkChase()
388 … else if (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo) in thinkChase()
403 if (pXSprite->medium != kMediumWater && pXSprite->medium != kMediumGoo) in thinkChase()
471 if (pXSprite->medium != kMediumWater && pXSprite->medium != kMediumGoo) in thinkChase()
538 if (pXSprite->medium != kMediumWater && pXSprite->medium != kMediumGoo) in thinkChase()
583 if (pXSprite->medium != kMediumWater && pXSprite->medium != kMediumGoo) in thinkChase()
[all …]
H A Dai.cpp384 case kMediumWater: in aiActivateDude()
399 case kMediumWater: in aiActivateDude()
439 case kMediumWater: in aiActivateDude()
452 case kMediumWater: in aiActivateDude()
475 case kMediumWater: in aiActivateDude()
490 case kMediumWater: in aiActivateDude()
805 case kMediumWater: in aiActivateDude()
818 case kMediumWater: in aiActivateDude()
838 case kMediumWater: in aiActivateDude()
852 case kMediumWater: in aiActivateDude()
[all …]
H A Dcommon_game.h111 kMediumWater = 1, enumerator
H A Dplayer.cpp811 pPlayer->pXSprite->medium = kMediumWater; in playerStart()
2057 if (nDamageType == kDamageDrown && pXSprite->medium == kMediumWater && !pPlayer->hand) in playerDamageSprite()
H A Dnnexts.cpp2250 … xsprite[pSpr->extra].medium = (pLower->type == kMarkerUpGoo) ? kMediumGoo : kMediumWater; in usePropertiesChanger()
2253 int waterPal = kMediumWater; in usePropertiesChanger()
2347 … xsprite[pSprite->extra].medium = (pLink->type == kMarkerUpGoo) ? kMediumGoo : kMediumWater; in useTeleportTarget()
2350 int waterPal = kMediumWater; in useTeleportTarget()
H A Daiunicult.cpp1183 …|| (oldWay && (xsprite[pSprite->extra].medium == kMediumWater || xsprite[pSprite->extra].medium ==… in spriteIsUnderwater()
H A Dview.cpp3718 if (gView->pXSprite->medium == kMediumWater) nPalette = 1; in viewDrawScreen()
H A Dactor.cpp4804 int chance = 0xa00; int medium = kMediumWater; in MoveDude()