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Searched refs:kMissileFlareRegular (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcommon_game.h328 kMissileFlareRegular = 301, enumerator
H A Dview.cpp2668 case kMissileFlareRegular: in viewProcessSprites()
2679 if (pTSprite->type != kMissileFlareRegular) break; in viewProcessSprites()
3520 case kMissileFlareRegular: in viewDrawScreen()
H A Dweapon.cpp1357 …eMissile(pPlayer, offset, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, kMissileFlareRegular); in FireFlare()
H A Daiunicult.cpp1298 case kMissileFlareRegular: in scaleDamage()
H A Dactor.cpp3819 case kMissileFlareRegular: in actImpactMissile()
6431 case kMissileFlareRegular: in actBuildMissile()