Searched refs:kMissileFlareRegular (Results 1 – 5 of 5) sorted by relevance
328 kMissileFlareRegular = 301, enumerator
2668 case kMissileFlareRegular: in viewProcessSprites()2679 if (pTSprite->type != kMissileFlareRegular) break; in viewProcessSprites()3520 case kMissileFlareRegular: in viewDrawScreen()
1357 …eMissile(pPlayer, offset, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, kMissileFlareRegular); in FireFlare()
1298 case kMissileFlareRegular: in scaleDamage()
3819 case kMissileFlareRegular: in actImpactMissile()6431 case kMissileFlareRegular: in actBuildMissile()