Home
last modified time | relevance | path

Searched refs:kModelAnimationMcCoyWithGunIdle (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dmccoy.cpp749 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
763 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
805 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
849 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
860 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
1318 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmccoy.cpp775 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
789 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
831 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
875 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
886 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
1348 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dct02.cpp121 Preload(kModelAnimationMcCoyWithGunIdle); in SceneLoaded()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dct02.cpp121 Preload(kModelAnimationMcCoyWithGunIdle); in SceneLoaded()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1695 kModelAnimationMcCoyWithGunIdle = 0, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1696 kModelAnimationMcCoyWithGunIdle = 0, enumerator