Searched refs:kModelAnimationMcCoyWithGunIdle (Results 1 – 6 of 6) sorted by relevance
749 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()763 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()805 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()849 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()860 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()1318 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
775 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()789 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()831 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()875 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()886 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()1348 *animation = kModelAnimationMcCoyWithGunIdle; in UpdateAnimation()
121 Preload(kModelAnimationMcCoyWithGunIdle); in SceneLoaded()
1695 kModelAnimationMcCoyWithGunIdle = 0, enumerator
1696 kModelAnimationMcCoyWithGunIdle = 0, enumerator