Searched refs:kMonsterDragon2 (Results 1 – 5 of 5) sorted by relevance
128 kMonsterDragon2 = 10, // dragon2 enumerator
154 if (_npcInfo[i].spriteset == kMonsterDragon2) in updateNPCs()301 if (_npcInfo[i].spriteset == kMonsterDragon2) in updateNPCs()471 if (_npcInfo[i].spriteset == kMonsterDragon2) in updateNPCs()917 if (_npcInfo[i].spriteset == kMonsterDragon2 && _npcInfo[i].attackattempt < _ticks) { in updateNPCs()1178 if (_npcInfo[i].spriteset == kMonsterDragon2) { in updateNPCs()
632 … (_npcInfo[npcnum].spriteset == kMonsterTwoWing || _npcInfo[npcnum].spriteset == kMonsterDragon2 || in damageNPC()
629 if (_npcInfo[i].spriteset == kMonsterDragon2) { in loadMap()
694 if (_npcInfo[i].spriteset == kMonsterDragon2) { in drawNPCs()