Searched refs:kMonsterRedDragon (Results 1 – 5 of 5) sorted by relevance
124 kMonsterRedDragon = 6, // red dragon enumerator
603 _npcInfo[npcnum].spriteset == kMonsterRedDragon) { in damageNPC()
573 if (_npcInfo[i].spriteset == kMonsterRedDragon) { in loadMap()
625 if (_npcInfo[i].spriteset == kMonsterRedDragon) { in drawNPCs()
722 if (_npcInfo[i].spriteset == kMonsterRedDragon && _npcInfo[i].attackattempt < _ticks) { in updateNPCs()