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Searched refs:kScenePS11 (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp140 || sceneId == kScenePS11 // police maze in open()
H A Dgame_constants.h1422 kScenePS11 = 74, // Police Station - Shooting range 2 enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp140 || sceneId == kScenePS11 // police maze in open()
H A Dgame_constants.h1423 kScenePS11 = 74, // Police Station - Shooting range 2 enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps10.cpp563 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11); in ClickedOnExit()
H A Dps12.cpp878 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11); in ClickedOnExit()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps10.cpp545 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11); in ClickedOnExit()
H A Dps12.cpp878 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11); in ClickedOnExit()