Searched refs:kScriptLever (Results 1 – 4 of 4) sorted by relevance
303 case kScriptLever: in attack()304 if (_curMap == 58 && _scriptFlag[kScriptLever][0] == 0) { in attack()305 _scriptFlag[kScriptLever][0] = 1; in attack()311 } else if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) { in attack()318 } else if (_curMap == 54 && _scriptFlag[kScriptLever][0] == 1) { in attack()324 _scriptFlag[kScriptLever][0] = 2; in attack()325 } else if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) { in attack()
114 kScriptLever = 60 // lever enumerator
114 if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) in drawAnims()116 if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) in drawAnims()520 …urMap == 61 || _curMap == 65 || _curMap == 56 || _curMap > 66) && _scriptFlag[kScriptLever][0] > 0) in drawNPCs()
196 … mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && _scriptFlag[kScriptLever][0] > 0) in loadMap()198 if ((mapnum == 161 || mapnum == 162) && _scriptFlag[kScriptLever][0] == 2) in loadMap()