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Searched refs:kScriptLever (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dcombat.cpp303 case kScriptLever: in attack()
304 if (_curMap == 58 && _scriptFlag[kScriptLever][0] == 0) { in attack()
305 _scriptFlag[kScriptLever][0] = 1; in attack()
311 } else if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) { in attack()
318 } else if (_curMap == 54 && _scriptFlag[kScriptLever][0] == 1) { in attack()
324 _scriptFlag[kScriptLever][0] = 2; in attack()
325 } else if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) { in attack()
H A Dgriffon.h114 kScriptLever = 60 // lever enumerator
H A Ddraw.cpp114 if (_curMap == 58 && _scriptFlag[kScriptLever][0] > 0) in drawAnims()
116 if (_curMap == 54 && _scriptFlag[kScriptLever][0] > 1) in drawAnims()
520 …urMap == 61 || _curMap == 65 || _curMap == 56 || _curMap > 66) && _scriptFlag[kScriptLever][0] > 0) in drawNPCs()
H A Dresources.cpp196 … mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && _scriptFlag[kScriptLever][0] > 0) in loadMap()
198 if ((mapnum == 161 || mapnum == 162) && _scriptFlag[kScriptLever][0] == 2) in loadMap()